Files
test2/source/blender/editors/space_script/space_script.cc
Hans Goudey 178eca9427 Refactor: Move various window manager runtime pointers out of DNA
All of these pointers were cleared on file read. It's clearer to just
move them to the runtime struct.

Pull Request: https://projects.blender.org/blender/blender/pulls/144729
2025-08-18 20:44:44 +02:00

214 lines
5.6 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spscript
*/
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_string_utf8.h"
#include "BKE_context.hh"
#include "BKE_lib_query.hh"
#include "BKE_screen.hh"
#include "ED_screen.hh"
#include "ED_space_api.hh"
#include "WM_api.hh"
#include "UI_resources.hh"
#include "UI_view2d.hh"
#include "BLO_read_write.hh"
#include "script_intern.hh" /* own include */
// static script_run_python(char *funcname, )
/* ******************** default callbacks for script space ***************** */
static SpaceLink *script_create(const ScrArea * /*area*/, const Scene * /*scene*/)
{
ARegion *region;
SpaceScript *sscript;
sscript = MEM_callocN<SpaceScript>("initscript");
sscript->spacetype = SPACE_SCRIPT;
/* header */
region = BKE_area_region_new();
BLI_addtail(&sscript->regionbase, region);
region->regiontype = RGN_TYPE_HEADER;
region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
/* main region */
region = BKE_area_region_new();
BLI_addtail(&sscript->regionbase, region);
region->regiontype = RGN_TYPE_WINDOW;
/* channel list region XXX */
return (SpaceLink *)sscript;
}
/* Doesn't free the space-link itself. */
static void script_free(SpaceLink *sl)
{
SpaceScript *sscript = (SpaceScript *)sl;
#ifdef WITH_PYTHON
/* Free buttons references. */
if (sscript->but_refs) {
sscript->but_refs = nullptr;
}
#endif
sscript->script = nullptr;
}
/* spacetype; init callback */
static void script_init(wmWindowManager * /*wm*/, ScrArea * /*area*/) {}
static SpaceLink *script_duplicate(SpaceLink *sl)
{
SpaceScript *sscriptn = static_cast<SpaceScript *>(MEM_dupallocN(sl));
/* clear or remove stuff from old */
return (SpaceLink *)sscriptn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void script_main_region_init(wmWindowManager *wm, ARegion *region)
{
wmKeyMap *keymap;
UI_view2d_region_reinit(&region->v2d, V2D_COMMONVIEW_STANDARD, region->winx, region->winy);
/* own keymap */
keymap = WM_keymap_ensure(wm->runtime->defaultconf, "Script", SPACE_SCRIPT, RGN_TYPE_WINDOW);
WM_event_add_keymap_handler_v2d_mask(&region->runtime->handlers, keymap);
}
static void script_main_region_draw(const bContext *C, ARegion *region)
{
/* draw entirely, view changes should be handled here */
SpaceScript *sscript = (SpaceScript *)CTX_wm_space_data(C);
View2D *v2d = &region->v2d;
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
UI_view2d_view_ortho(v2d);
/* data... */
// BPY_script_exec(C, "/root/blender-svn/blender25/test.py", nullptr);
#ifdef WITH_PYTHON
if (sscript->script) {
// BPY_run_script_space_draw(C, sscript);
}
#else
(void)sscript;
#endif
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers? */
}
/* add handlers, stuff you only do once or on area/region changes */
static void script_header_region_init(wmWindowManager * /*wm*/, ARegion *region)
{
ED_region_header_init(region);
}
static void script_header_region_draw(const bContext *C, ARegion *region)
{
ED_region_header(C, region);
}
static void script_main_region_listener(const wmRegionListenerParams * /*params*/)
{
/* XXX: Todo, need the ScriptSpace accessible to get the python script to run. */
#if 0
BPY_run_script_space_listener()
#endif
}
static void script_foreach_id(SpaceLink *space_link, LibraryForeachIDData *data)
{
SpaceScript *scpt = reinterpret_cast<SpaceScript *>(space_link);
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scpt->script, IDWALK_CB_DIRECT_WEAK_LINK);
}
static void script_space_blend_read_after_liblink(BlendLibReader * /*reader*/,
ID * /*parent_id*/,
SpaceLink *sl)
{
SpaceScript *scpt = reinterpret_cast<SpaceScript *>(sl);
/*scpt->script = nullptr; - 2.45 set to null, better re-run the script */
if (scpt->script) {
SCRIPT_SET_NULL(scpt->script);
}
}
static void script_space_blend_write(BlendWriter *writer, SpaceLink *sl)
{
SpaceScript *scr = (SpaceScript *)sl;
scr->but_refs = nullptr;
BLO_write_struct(writer, SpaceScript, sl);
}
void ED_spacetype_script()
{
std::unique_ptr<SpaceType> st = std::make_unique<SpaceType>();
ARegionType *art;
st->spaceid = SPACE_SCRIPT;
STRNCPY_UTF8(st->name, "Script");
st->create = script_create;
st->free = script_free;
st->init = script_init;
st->duplicate = script_duplicate;
st->operatortypes = script_operatortypes;
st->keymap = script_keymap;
st->foreach_id = script_foreach_id;
st->blend_read_after_liblink = script_space_blend_read_after_liblink;
st->blend_write = script_space_blend_write;
/* regions: main window */
art = MEM_callocN<ARegionType>("spacetype script region");
art->regionid = RGN_TYPE_WINDOW;
art->init = script_main_region_init;
art->draw = script_main_region_draw;
art->listener = script_main_region_listener;
/* XXX: Need to further test this ED_KEYMAP_UI is needed for button interaction. */
art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art = MEM_callocN<ARegionType>("spacetype script region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_HEADER;
art->init = script_header_region_init;
art->draw = script_header_region_draw;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(std::move(st));
}