Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
92 lines
2.0 KiB
C++
92 lines
2.0 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define a cell grid surrounding the bounding box of the scene
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*/
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#if 0
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# if defined(__GNUC__) && (__GNUC__ >= 3)
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// hash_map is not part of the C++ standard anymore;
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// hash_map.h has been kept though for backward compatibility
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# include <hash_map.h>
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# else
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# include <hash_map>
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# endif
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#endif
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#include <map>
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#include "Grid.h"
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namespace Freestyle {
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/** Defines a hash table used for searching the Cells */
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struct GridHasher {
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#define _MUL 950706376UL
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#define _MOD 2147483647UL
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inline size_t operator()(const Vec3u &p) const
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{
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size_t res = (ulong(p[0] * _MUL)) % _MOD;
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res = ((res + ulong(p[1]) * _MUL)) % _MOD;
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return ((res + ulong(p[2]) * _MUL)) % _MOD;
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}
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#undef _MUL
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#undef _MOD
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};
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/** Class to define a regular grid used for ray casting computations */
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class HashGrid : public Grid {
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public:
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typedef map<Vec3u, Cell *> GridHashTable;
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HashGrid() : Grid() {}
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virtual ~HashGrid()
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{
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clear();
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}
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/** clears the grid
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* Deletes all the cells, clears the hash-table, resets size, size of cell, number of cells.
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*/
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virtual void clear();
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/** Sets the different parameters of the grid
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* orig
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* The grid origin
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* size
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* The grid's dimensions
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* nb
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* The number of cells of the grid
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*/
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virtual void configure(const Vec3r &orig, const Vec3r &size, uint nb);
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/** returns the cell whose coordinates are passed as argument */
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virtual Cell *getCell(const Vec3u &p)
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{
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Cell *found_cell = nullptr;
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GridHashTable::const_iterator found = _cells.find(p);
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if (found != _cells.end()) {
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found_cell = (*found).second;
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}
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return found_cell;
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}
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/** Fills the case p with the cell iCell */
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virtual void fillCell(const Vec3u &p, Cell &cell)
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{
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_cells[p] = &cell;
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}
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protected:
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GridHashTable _cells;
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};
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} /* namespace Freestyle */
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