Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
327 lines
7.7 KiB
C++
327 lines
7.7 KiB
C++
/* SPDX-FileCopyrightText: 2008-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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* \brief A Set of indexed faces to represent a surface object
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*/
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#include "IndexedFaceSet.h"
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#include "BLI_sys_types.h"
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namespace Freestyle {
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IndexedFaceSet::IndexedFaceSet()
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{
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_Vertices = nullptr;
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_Normals = nullptr;
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_FrsMaterials = nullptr;
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_TexCoords = nullptr;
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_FaceEdgeMarks = nullptr;
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_VSize = 0;
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_NSize = 0;
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_MSize = 0;
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_TSize = 0;
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_NumFaces = 0;
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_NumVertexPerFace = nullptr;
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_FaceStyle = nullptr;
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_VIndices = nullptr;
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_VISize = 0;
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_NIndices = nullptr;
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_NISize = 0;
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_MIndices = nullptr;
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_MISize = 0;
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_TIndices = nullptr;
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_TISize = 0;
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}
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IndexedFaceSet::IndexedFaceSet(float *iVertices,
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uint iVSize,
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float *iNormals,
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uint iNSize,
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FrsMaterial **iMaterials,
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uint iMSize,
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float *iTexCoords,
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uint iTSize,
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uint iNumFaces,
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uint *iNumVertexPerFace,
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TRIANGLES_STYLE *iFaceStyle,
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FaceEdgeMark *iFaceEdgeMarks,
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uint *iVIndices,
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uint iVISize,
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uint *iNIndices,
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uint iNISize,
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uint *iMIndices,
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uint iMISize,
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uint *iTIndices,
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uint iTISize,
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uint iCopy)
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{
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if (1 == iCopy) {
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_VSize = iVSize;
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_Vertices = new float[_VSize];
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memcpy(_Vertices, iVertices, iVSize * sizeof(float));
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_NSize = iNSize;
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_Normals = new float[_NSize];
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memcpy(_Normals, iNormals, iNSize * sizeof(float));
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_MSize = iMSize;
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_FrsMaterials = nullptr;
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if (iMaterials) {
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_FrsMaterials = new FrsMaterial *[_MSize];
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for (uint i = 0; i < _MSize; ++i) {
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_FrsMaterials[i] = new FrsMaterial(*(iMaterials[i]));
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}
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}
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_TSize = iTSize;
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_TexCoords = nullptr;
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if (_TSize) {
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_TexCoords = new float[_TSize];
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memcpy(_TexCoords, iTexCoords, iTSize * sizeof(float));
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}
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_NumFaces = iNumFaces;
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_NumVertexPerFace = new uint[_NumFaces];
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memcpy(_NumVertexPerFace, iNumVertexPerFace, _NumFaces * sizeof(uint));
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_FaceStyle = new TRIANGLES_STYLE[_NumFaces];
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memcpy(_FaceStyle, iFaceStyle, _NumFaces * sizeof(TRIANGLES_STYLE));
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_FaceEdgeMarks = new FaceEdgeMark[_NumFaces];
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memcpy(_FaceEdgeMarks, iFaceEdgeMarks, _NumFaces * sizeof(FaceEdgeMark));
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_VISize = iVISize;
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_VIndices = new uint[_VISize];
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memcpy(_VIndices, iVIndices, _VISize * sizeof(uint));
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_NISize = iNISize;
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_NIndices = new uint[_NISize];
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memcpy(_NIndices, iNIndices, _NISize * sizeof(uint));
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_MISize = iMISize;
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_MIndices = nullptr;
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if (iMIndices) {
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_MIndices = new uint[_MISize];
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memcpy(_MIndices, iMIndices, _MISize * sizeof(uint));
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}
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_TISize = iTISize;
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_TIndices = nullptr;
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if (_TISize) {
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_TIndices = new uint[_TISize];
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memcpy(_TIndices, iTIndices, _TISize * sizeof(uint));
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}
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}
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else {
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_VSize = iVSize;
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_Vertices = iVertices;
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_NSize = iNSize;
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_Normals = iNormals;
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_MSize = iMSize;
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_FrsMaterials = nullptr;
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if (iMaterials) {
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_FrsMaterials = iMaterials;
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}
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_TSize = iTSize;
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_TexCoords = iTexCoords;
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_NumFaces = iNumFaces;
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_NumVertexPerFace = iNumVertexPerFace;
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_FaceStyle = iFaceStyle;
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_FaceEdgeMarks = iFaceEdgeMarks;
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_VISize = iVISize;
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_VIndices = iVIndices;
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_NISize = iNISize;
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_NIndices = iNIndices;
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_MISize = iMISize;
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_MIndices = nullptr;
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if (iMISize) {
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_MIndices = iMIndices;
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}
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_TISize = iTISize;
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_TIndices = iTIndices;
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}
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}
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IndexedFaceSet::IndexedFaceSet(const IndexedFaceSet &iBrother) : Rep(iBrother)
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{
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_VSize = iBrother.vsize();
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_Vertices = new float[_VSize];
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memcpy(_Vertices, iBrother.vertices(), _VSize * sizeof(float));
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_NSize = iBrother.nsize();
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_Normals = new float[_NSize];
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memcpy(_Normals, iBrother.normals(), _NSize * sizeof(float));
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_MSize = iBrother.msize();
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if (_MSize) {
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_FrsMaterials = new FrsMaterial *[_MSize];
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for (uint i = 0; i < _MSize; ++i) {
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_FrsMaterials[i] = new FrsMaterial(*(iBrother._FrsMaterials[i]));
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}
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}
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else {
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_FrsMaterials = nullptr;
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}
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_TSize = iBrother.tsize();
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_TexCoords = nullptr;
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if (_TSize) {
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_TexCoords = new float[_TSize];
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memcpy(_TexCoords, iBrother.texCoords(), _TSize * sizeof(float));
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}
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_NumFaces = iBrother.numFaces();
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_NumVertexPerFace = new uint[_NumFaces];
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memcpy(_NumVertexPerFace, iBrother.numVertexPerFaces(), _NumFaces * sizeof(uint));
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_FaceStyle = new TRIANGLES_STYLE[_NumFaces];
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memcpy(_FaceStyle, iBrother.trianglesStyle(), _NumFaces * sizeof(TRIANGLES_STYLE));
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_FaceEdgeMarks = new FaceEdgeMark[_NumFaces];
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memcpy(_FaceEdgeMarks, iBrother.faceEdgeMarks(), _NumFaces * sizeof(FaceEdgeMark));
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_VISize = iBrother.visize();
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_VIndices = new uint[_VISize];
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memcpy(_VIndices, iBrother.vindices(), _VISize * sizeof(uint));
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_NISize = iBrother.nisize();
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_NIndices = new uint[_NISize];
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memcpy(_NIndices, iBrother.nindices(), _NISize * sizeof(uint));
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_MISize = iBrother.misize();
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if (_MISize) {
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_MIndices = new uint[_MISize];
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memcpy(_MIndices, iBrother.mindices(), _MISize * sizeof(uint));
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}
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else {
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_MIndices = nullptr;
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}
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_TISize = iBrother.tisize();
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_TIndices = nullptr;
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if (_TISize) {
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_TIndices = new uint[_TISize];
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memcpy(_TIndices, iBrother.tindices(), _TISize * sizeof(uint));
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}
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}
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IndexedFaceSet::~IndexedFaceSet()
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{
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if (nullptr != _Vertices) {
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delete[] _Vertices;
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_Vertices = nullptr;
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}
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if (nullptr != _Normals) {
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delete[] _Normals;
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_Normals = nullptr;
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}
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if (nullptr != _FrsMaterials) {
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for (uint i = 0; i < _MSize; ++i) {
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delete _FrsMaterials[i];
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}
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delete[] _FrsMaterials;
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_FrsMaterials = nullptr;
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}
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if (nullptr != _TexCoords) {
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delete[] _TexCoords;
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_TexCoords = nullptr;
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}
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if (nullptr != _NumVertexPerFace) {
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delete[] _NumVertexPerFace;
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_NumVertexPerFace = nullptr;
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}
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if (nullptr != _FaceStyle) {
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delete[] _FaceStyle;
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_FaceStyle = nullptr;
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}
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if (nullptr != _FaceEdgeMarks) {
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delete[] _FaceEdgeMarks;
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_FaceEdgeMarks = nullptr;
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}
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if (nullptr != _VIndices) {
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delete[] _VIndices;
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_VIndices = nullptr;
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}
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if (nullptr != _NIndices) {
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delete[] _NIndices;
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_NIndices = nullptr;
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}
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if (nullptr != _MIndices) {
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delete[] _MIndices;
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_MIndices = nullptr;
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}
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if (nullptr != _TIndices) {
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delete[] _TIndices;
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_TIndices = nullptr;
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}
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}
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void IndexedFaceSet::accept(SceneVisitor &v)
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{
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Rep::accept(v);
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v.visitIndexedFaceSet(*this);
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}
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void IndexedFaceSet::ComputeBBox()
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{
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float XMax = _Vertices[0];
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float YMax = _Vertices[1];
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float ZMax = _Vertices[2];
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float XMin = _Vertices[0];
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float YMin = _Vertices[1];
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float ZMin = _Vertices[2];
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// parse all the coordinates to find the Xmax, YMax, ZMax
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float *v = _Vertices;
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for (uint i = 0; i < (_VSize / 3); ++i) {
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if (*v > XMax) {
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XMax = *v;
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}
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if (*v < XMin) {
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XMin = *v;
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}
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++v;
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if (*v > YMax) {
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YMax = *v;
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}
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if (*v < YMin) {
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YMin = *v;
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}
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++v;
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if (*v > ZMax) {
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ZMax = *v;
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}
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if (*v < ZMin) {
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ZMin = *v;
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}
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++v;
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}
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setBBox(BBox<Vec3f>(Vec3f(XMin, YMin, ZMin), Vec3f(XMax, YMax, ZMax)));
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}
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} /* namespace Freestyle */
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