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test2/source/blender/geometry/GEO_mesh_primitive_cylinder_cone.hh

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950 B
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <optional>
#include <string>
struct Mesh;
namespace blender::geometry {
struct ConeAttributeOutputs {
std::optional<std::string> top_id;
std::optional<std::string> bottom_id;
std::optional<std::string> side_id;
std::optional<std::string> uv_map_id;
};
enum class ConeFillType {
None = 0,
NGon = 1,
Triangles = 2,
};
Mesh *create_cylinder_or_cone_mesh(float radius_top,
float radius_bottom,
float depth,
int circle_segments,
int side_segments,
int fill_segments,
ConeFillType fill_type,
ConeAttributeOutputs &attribute_outputs);
} // namespace blender::geometry