Files
test2/source/blender/geometry/intern/mesh_primitive_cuboid.cc
илья _ 4b88e3dbdd Cleanup: Pass optional constant string reference by value
Small constant trivial referencing objects should be passed by value.
Current state of code most likely legacy from the times there was an optional strings.

Pull Request: https://projects.blender.org/blender/blender/pulls/138058
2025-06-16 20:34:32 +02:00

407 lines
13 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BKE_attribute.hh"
#include "BKE_mesh.hh"
#include "GEO_mesh_primitive_cuboid.hh"
namespace blender::geometry {
struct CuboidConfig {
float3 size;
int verts_x;
int verts_y;
int verts_z;
int edges_x;
int edges_y;
int edges_z;
int vertex_count;
int face_count;
int loop_count;
CuboidConfig(float3 size, int verts_x, int verts_y, int verts_z)
: size(size),
verts_x(verts_x),
verts_y(verts_y),
verts_z(verts_z),
edges_x(verts_x - 1),
edges_y(verts_y - 1),
edges_z(verts_z - 1)
{
BLI_assert(edges_x > 0 && edges_y > 0 && edges_z > 0);
this->vertex_count = this->get_vertex_count();
this->face_count = this->get_face_count();
this->loop_count = this->face_count * 4;
}
private:
int get_vertex_count()
{
const int inner_position_count = (verts_x - 2) * (verts_y - 2) * (verts_z - 2);
return verts_x * verts_y * verts_z - inner_position_count;
}
int get_face_count()
{
return 2 * (edges_x * edges_y + edges_y * edges_z + edges_z * edges_x);
}
};
static void calculate_positions(const CuboidConfig &config, MutableSpan<float3> positions)
{
const float z_bottom = -config.size.z / 2.0f;
const float z_delta = config.size.z / config.edges_z;
const float x_left = -config.size.x / 2.0f;
const float x_delta = config.size.x / config.edges_x;
const float y_front = -config.size.y / 2.0f;
const float y_delta = config.size.y / config.edges_y;
int vert_index = 0;
for (const int z : IndexRange(config.verts_z)) {
if (ELEM(z, 0, config.edges_z)) {
/* Fill bottom and top. */
const float z_pos = z_bottom + z_delta * z;
for (const int y : IndexRange(config.verts_y)) {
const float y_pos = y_front + y_delta * y;
for (const int x : IndexRange(config.verts_x)) {
const float x_pos = x_left + x_delta * x;
positions[vert_index++] = float3(x_pos, y_pos, z_pos);
}
}
}
else {
for (const int y : IndexRange(config.verts_y)) {
if (ELEM(y, 0, config.edges_y)) {
/* Fill y-sides. */
const float y_pos = y_front + y_delta * y;
const float z_pos = z_bottom + z_delta * z;
for (const int x : IndexRange(config.verts_x)) {
const float x_pos = x_left + x_delta * x;
positions[vert_index++] = float3(x_pos, y_pos, z_pos);
}
}
else {
/* Fill x-sides. */
const float x_pos = x_left;
const float y_pos = y_front + y_delta * y;
const float z_pos = z_bottom + z_delta * z;
positions[vert_index++] = float3(x_pos, y_pos, z_pos);
const float x_pos2 = x_left + x_delta * config.edges_x;
positions[vert_index++] = float3(x_pos2, y_pos, z_pos);
}
}
}
}
}
/* vert_1 = bottom left, vert_2 = bottom right, vert_3 = top right, vert_4 = top left.
* Hence they are passed as 1,4,3,2 when calculating faces clockwise, and 1,2,3,4 for
* anti-clockwise.
*/
static void define_quad(MutableSpan<int> corner_verts,
const int corner,
const int vert_1,
const int vert_2,
const int vert_3,
const int vert_4)
{
corner_verts[corner] = vert_1;
corner_verts[corner + 1] = vert_2;
corner_verts[corner + 2] = vert_3;
corner_verts[corner + 3] = vert_4;
}
static void calculate_corner_verts(const CuboidConfig &config, MutableSpan<int> corner_verts)
{
int corner = 0;
/* Number of vertices in an XY cross-section of the cube (barring top and bottom faces). */
const int xy_cross_section_vert_count = config.verts_x * config.verts_y -
(config.verts_x - 2) * (config.verts_y - 2);
/* Calculate faces for Bottom faces. */
int vert_1_start = 0;
for ([[maybe_unused]] const int y : IndexRange(config.edges_y)) {
for (const int x : IndexRange(config.edges_x)) {
const int vert_1 = vert_1_start + x;
const int vert_2 = vert_1_start + config.verts_x + x;
const int vert_3 = vert_2 + 1;
const int vert_4 = vert_1 + 1;
define_quad(corner_verts, corner, vert_1, vert_2, vert_3, vert_4);
corner += 4;
}
vert_1_start += config.verts_x;
}
/* Calculate faces for Front faces. */
vert_1_start = 0;
int vert_2_start = config.verts_x * config.verts_y;
for ([[maybe_unused]] const int z : IndexRange(config.edges_z)) {
for (const int x : IndexRange(config.edges_x)) {
define_quad(corner_verts,
corner,
vert_1_start + x,
vert_1_start + x + 1,
vert_2_start + x + 1,
vert_2_start + x);
corner += 4;
}
vert_1_start = vert_2_start;
vert_2_start += config.verts_x * config.verts_y - (config.verts_x - 2) * (config.verts_y - 2);
}
/* Calculate faces for Top faces. */
vert_1_start = config.verts_x * config.verts_y +
(config.verts_z - 2) * (config.verts_x * config.verts_y -
(config.verts_x - 2) * (config.verts_y - 2));
vert_2_start = vert_1_start + config.verts_x;
for ([[maybe_unused]] const int y : IndexRange(config.edges_y)) {
for (const int x : IndexRange(config.edges_x)) {
define_quad(corner_verts,
corner,
vert_1_start + x,
vert_1_start + x + 1,
vert_2_start + x + 1,
vert_2_start + x);
corner += 4;
}
vert_2_start += config.verts_x;
vert_1_start += config.verts_x;
}
/* Calculate faces for Back faces. */
vert_1_start = config.verts_x * config.edges_y;
vert_2_start = vert_1_start + xy_cross_section_vert_count;
for (const int z : IndexRange(config.edges_z)) {
if (z == (config.edges_z - 1)) {
vert_2_start += (config.verts_x - 2) * (config.verts_y - 2);
}
for (const int x : IndexRange(config.edges_x)) {
define_quad(corner_verts,
corner,
vert_1_start + x,
vert_2_start + x,
vert_2_start + x + 1,
vert_1_start + x + 1);
corner += 4;
}
vert_2_start += xy_cross_section_vert_count;
vert_1_start += xy_cross_section_vert_count;
}
/* Calculate faces for Left faces. */
vert_1_start = 0;
vert_2_start = config.verts_x * config.verts_y;
for (const int z : IndexRange(config.edges_z)) {
for (const int y : IndexRange(config.edges_y)) {
int vert_1;
int vert_2;
int vert_3;
int vert_4;
if (z == 0 || y == 0) {
vert_1 = vert_1_start + config.verts_x * y;
vert_4 = vert_1 + config.verts_x;
}
else {
vert_1 = vert_1_start + 2 * y;
vert_1 += config.verts_x - 2;
vert_4 = vert_1 + 2;
}
if (y == 0 || z == (config.edges_z - 1)) {
vert_2 = vert_2_start + config.verts_x * y;
vert_3 = vert_2 + config.verts_x;
}
else {
vert_2 = vert_2_start + 2 * y;
vert_2 += config.verts_x - 2;
vert_3 = vert_2 + 2;
}
define_quad(corner_verts, corner, vert_1, vert_2, vert_3, vert_4);
corner += 4;
}
if (z == 0) {
vert_1_start += config.verts_x * config.verts_y;
}
else {
vert_1_start += xy_cross_section_vert_count;
}
vert_2_start += xy_cross_section_vert_count;
}
/* Calculate faces for Right faces. */
vert_1_start = config.edges_x;
vert_2_start = vert_1_start + config.verts_x * config.verts_y;
for (const int z : IndexRange(config.edges_z)) {
for (const int y : IndexRange(config.edges_y)) {
int vert_1 = vert_1_start;
int vert_2 = vert_2_start;
int vert_3 = vert_2_start + 2;
int vert_4 = vert_1 + config.verts_x;
if (z == 0) {
vert_1 = vert_1_start + config.verts_x * y;
vert_4 = vert_1 + config.verts_x;
}
else {
vert_1 = vert_1_start + 2 * y;
vert_4 = vert_1 + 2;
}
if (z == (config.edges_z - 1)) {
vert_2 = vert_2_start + config.verts_x * y;
vert_3 = vert_2 + config.verts_x;
}
else {
vert_2 = vert_2_start + 2 * y;
vert_3 = vert_2 + 2;
}
if (y == (config.edges_y - 1)) {
vert_3 = vert_2 + config.verts_x;
vert_4 = vert_1 + config.verts_x;
}
define_quad(corner_verts, corner, vert_1, vert_4, vert_3, vert_2);
corner += 4;
}
if (z == 0) {
vert_1_start += config.verts_x * config.verts_y;
}
else {
vert_1_start += xy_cross_section_vert_count;
}
vert_2_start += xy_cross_section_vert_count;
}
}
static void calculate_uvs(const CuboidConfig &config, Mesh *mesh, const StringRef uv_id)
{
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
bke::SpanAttributeWriter uv_attribute = attributes.lookup_or_add_for_write_only_span<float2>(
uv_id, bke::AttrDomain::Corner);
MutableSpan<float2> uvs = uv_attribute.span;
int corner = 0;
const float x_delta = 0.25f / float(config.edges_x);
const float y_delta = 0.25f / float(config.edges_y);
const float z_delta = 0.25f / float(config.edges_z);
/* Calculate bottom face UVs. */
for (const int y : IndexRange(config.edges_y)) {
for (const int x : IndexRange(config.edges_x)) {
uvs[corner++] = float2(0.25f + x * x_delta, 0.375f - y * y_delta);
uvs[corner++] = float2(0.25f + x * x_delta, 0.375f - (y + 1) * y_delta);
uvs[corner++] = float2(0.25f + (x + 1) * x_delta, 0.375f - (y + 1) * y_delta);
uvs[corner++] = float2(0.25f + (x + 1) * x_delta, 0.375f - y * y_delta);
}
}
/* Calculate front face UVs. */
for (const int z : IndexRange(config.edges_z)) {
for (const int x : IndexRange(config.edges_x)) {
uvs[corner++] = float2(0.25f + x * x_delta, 0.375f + z * z_delta);
uvs[corner++] = float2(0.25f + (x + 1) * x_delta, 0.375f + z * z_delta);
uvs[corner++] = float2(0.25f + (x + 1) * x_delta, 0.375f + (z + 1) * z_delta);
uvs[corner++] = float2(0.25f + x * x_delta, 0.375f + (z + 1) * z_delta);
}
}
/* Calculate top face UVs. */
for (const int y : IndexRange(config.edges_y)) {
for (const int x : IndexRange(config.edges_x)) {
uvs[corner++] = float2(0.25f + x * x_delta, 0.625f + y * y_delta);
uvs[corner++] = float2(0.25f + (x + 1) * x_delta, 0.625f + y * y_delta);
uvs[corner++] = float2(0.25f + (x + 1) * x_delta, 0.625f + (y + 1) * y_delta);
uvs[corner++] = float2(0.25f + x * x_delta, 0.625f + (y + 1) * y_delta);
}
}
/* Calculate back face UVs. */
for (const int z : IndexRange(config.edges_z)) {
for (const int x : IndexRange(config.edges_x)) {
uvs[corner++] = float2(1.0f - x * x_delta, 0.375f + z * z_delta);
uvs[corner++] = float2(1.0f - x * x_delta, 0.375f + (z + 1) * z_delta);
uvs[corner++] = float2(1.0f - (x + 1) * x_delta, 0.375f + (z + 1) * z_delta);
uvs[corner++] = float2(1.0f - (x + 1) * x_delta, 0.375f + z * z_delta);
}
}
/* Calculate left face UVs. */
for (const int z : IndexRange(config.edges_z)) {
for (const int y : IndexRange(config.edges_y)) {
uvs[corner++] = float2(0.25f - y * y_delta, 0.375f + z * z_delta);
uvs[corner++] = float2(0.25f - y * y_delta, 0.375f + (z + 1) * z_delta);
uvs[corner++] = float2(0.25f - (y + 1) * y_delta, 0.375f + (z + 1) * z_delta);
uvs[corner++] = float2(0.25f - (y + 1) * y_delta, 0.375f + z * z_delta);
}
}
/* Calculate right face UVs. */
for (const int z : IndexRange(config.edges_z)) {
for (const int y : IndexRange(config.edges_y)) {
uvs[corner++] = float2(0.50f + y * y_delta, 0.375f + z * z_delta);
uvs[corner++] = float2(0.50f + (y + 1) * y_delta, 0.375f + z * z_delta);
uvs[corner++] = float2(0.50f + (y + 1) * y_delta, 0.375f + (z + 1) * z_delta);
uvs[corner++] = float2(0.50f + y * y_delta, 0.375f + (z + 1) * z_delta);
}
}
uv_attribute.finish();
}
Mesh *create_cuboid_mesh(const float3 &size,
const int verts_x,
const int verts_y,
const int verts_z,
const std::optional<StringRef> uv_id)
{
const CuboidConfig config(size, verts_x, verts_y, verts_z);
Mesh *mesh = BKE_mesh_new_nomain(config.vertex_count, 0, config.face_count, config.loop_count);
MutableSpan<float3> positions = mesh->vert_positions_for_write();
MutableSpan<int> corner_verts = mesh->corner_verts_for_write();
bke::mesh_smooth_set(*mesh, false);
calculate_positions(config, positions);
offset_indices::fill_constant_group_size(4, 0, mesh->face_offsets_for_write());
calculate_corner_verts(config, corner_verts);
bke::mesh_calc_edges(*mesh, false, false);
if (uv_id) {
calculate_uvs(config, mesh, *uv_id);
}
const float3 bounds = size * 0.5f;
mesh->bounds_set_eager({-bounds, bounds});
mesh->tag_loose_verts_none();
mesh->tag_overlapping_none();
return mesh;
}
Mesh *create_cuboid_mesh(const float3 &size,
const int verts_x,
const int verts_y,
const int verts_z)
{
return create_cuboid_mesh(size, verts_x, verts_y, verts_z, {});
}
} // namespace blender::geometry