Files
test2/source/blender/geometry/intern/mesh_primitive_line.cc

52 lines
1.4 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_bounds.hh"
#include "BKE_mesh.hh"
#include "GEO_mesh_primitive_line.hh"
namespace blender::geometry {
Mesh *create_line_mesh(const float3 start, const float3 delta, const int count)
{
if (count < 1) {
return nullptr;
}
const int edges_num = count - 1;
Mesh *mesh = BKE_mesh_new_nomain(count, edges_num, 0, 0);
MutableSpan<float3> positions = mesh->vert_positions_for_write();
MutableSpan<int2> edges = mesh->edges_for_write();
threading::memory_bandwidth_bound_task(positions.size_in_bytes() + edges.size_in_bytes(), [&]() {
threading::parallel_invoke(
1024 < count,
[&]() {
threading::parallel_for(positions.index_range(), 4096, [&](IndexRange range) {
for (const int i : range) {
positions[i] = start + delta * i;
}
});
},
[&]() {
threading::parallel_for(edges.index_range(), 4096, [&](IndexRange range) {
for (const int i : range) {
edges[i][0] = i;
edges[i][1] = i + 1;
}
});
});
});
mesh->tag_loose_verts_none();
mesh->tag_overlapping_none();
mesh->bounds_set_eager(*bounds::min_max<float3>({start, start + delta * edges_num}));
return mesh;
}
} // namespace blender::geometry