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test2/source/blender/gpu/opengl/gl_query.hh
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

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/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "BLI_vector.hh"
#include "gpu_query.hh"
#include <epoxy/gl.h>
namespace blender::gpu {
class GLQueryPool : public QueryPool {
private:
/** Contains queries object handles. */
Vector<GLuint, QUERY_MIN_LEN> query_ids_;
/** Type of this query pool. */
GPUQueryType type_;
/** Associated GL type. */
GLenum gl_type_;
/** Number of queries that have been issued since last initialization.
* Should be equal to query_ids_.size(). */
uint32_t query_issued_;
/** Can only be initialized once. */
bool initialized_ = false;
public:
~GLQueryPool();
void init(GPUQueryType type) override;
void begin_query() override;
void end_query() override;
void get_occlusion_result(MutableSpan<uint32_t> r_values) override;
};
static inline GLenum to_gl(GPUQueryType type)
{
if (type == GPU_QUERY_OCCLUSION) {
/* TODO(fclem): try with GL_ANY_SAMPLES_PASSED. */
return GL_SAMPLES_PASSED;
}
BLI_assert(0);
return GL_SAMPLES_PASSED;
}
} // namespace blender::gpu