Files
test2/source/blender/gpu/opengl/gl_vertex_array.hh
Clément Foucault 8c7ba3579f GPU: Batch: Remove unused instance attributes
This has been completely replaced by SSBOs overtime.

This reduces API size and avoid untested/legacy path
in drivers that are known to break (see #134509).

Pull Request: https://projects.blender.org/blender/blender/pulls/145242
2025-08-28 12:07:41 +02:00

36 lines
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C++

/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "GPU_batch.hh"
#include "gl_shader_interface.hh"
namespace blender {
namespace gpu {
namespace GLVertArray {
/**
* Update the Attribute Binding of the currently bound VAO.
*/
void update_bindings(const GLuint vao, const Batch *batch, const ShaderInterface *interface);
/**
* Another version of update_bindings for Immediate mode.
*/
void update_bindings(const GLuint vao,
uint v_first,
const GPUVertFormat *format,
const ShaderInterface *interface);
} // namespace GLVertArray
} // namespace gpu
} // namespace blender