This adds support for packed linked data. This is a key part of an improved asset workflow in Blender. Packed IDs remain considered as linked data (i.e. they cannot be edited), but they are stored in the current blendfile. This means that they: * Are not lost in case the library data becomes unavailable. * Are not changed in case the library data is updated. These packed IDs are de-duplicated across blend-files, so e.g. if a shot file and several of its dependencies all use the same util geometry node, there will be a single copy of that geometry node in the shot file. In case there are several versions of a same ID (e.g. linked at different moments from a same library, which has been modified in-between), there will be several packed IDs. Name collisions are averted by storing these packed IDs into a new type of 'archive' libraries (and their namespaces). These libraries: * Only contain packed IDs. * Are owned and managed by their 'real' library data-block, called an 'archive parent'. For more in-depth, technical design: #132167 UI/UX design: #140870 Co-authored-by: Bastien Montagne <bastien@blender.org> Pull Request: https://projects.blender.org/blender/blender/pulls/133801
1434 lines
48 KiB
C++
1434 lines
48 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup DNA
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* \brief ID and Library types, which are fundamental for SDNA.
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*/
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#pragma once
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#include "DNA_ID_enums.h"
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#include "DNA_defs.h"
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#include "DNA_listBase.h"
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#include "BLI_assert.h"
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#include "BLI_compiler_typecheck.h"
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/** Workaround to forward-declare C++ type in C header. */
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#ifdef __cplusplus
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# include <cstring>
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# include <type_traits>
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namespace blender::bke::id {
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struct ID_Runtime;
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}
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namespace blender::bke {
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struct PreviewImageRuntime;
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}
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namespace blender::bke::idprop {
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struct IDPropertyGroupChildrenSet;
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}
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namespace blender::bke::library {
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struct LibraryRuntime;
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}
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using ID_RuntimeHandle = blender::bke::id::ID_Runtime;
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using PreviewImageRuntimeHandle = blender::bke::PreviewImageRuntime;
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using LibraryRuntimeHandle = blender::bke::library::LibraryRuntime;
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using IDPropertyGroupChildrenSet = blender::bke::idprop::IDPropertyGroupChildrenSet;
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#else
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typedef struct PreviewImageRuntimeHandle PreviewImageRuntimeHandle;
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typedef struct LibraryRuntimeHandle LibraryRuntimeHandle;
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typedef struct IDPropertyGroupChildrenSet IDPropertyGroupChildrenSet;
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typedef struct ID_RuntimeHandle ID_RuntimeHandle;
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#endif
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struct FileData;
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struct GHash;
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struct ID;
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struct Library;
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struct PackedFile;
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struct UniqueName_Map;
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typedef struct IDPropertyUIData {
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/** Tool-tip / property description pointer. Owned by the #IDProperty. */
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char *description;
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/** RNA `subtype`, used for every type except string properties (#PropertySubType). */
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int rna_subtype;
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char _pad[4];
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} IDPropertyUIData;
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/* DNA version of #EnumPropertyItem. */
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typedef struct IDPropertyUIDataEnumItem {
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/* Unique identifier, used for string lookup. */
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char *identifier;
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/* UI name of the item. */
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char *name;
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/* Optional description. */
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char *description;
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/* Unique integer value, should never change. */
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int value;
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/* Optional icon. */
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int icon;
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} IDPropertyUIDataEnumItem;
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/* IDP_UI_DATA_TYPE_INT */
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typedef struct IDPropertyUIDataInt {
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IDPropertyUIData base;
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int *default_array; /* Only for array properties. */
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int default_array_len;
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int min;
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int max;
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int soft_min;
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int soft_max;
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int step;
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int default_value;
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int enum_items_num;
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IDPropertyUIDataEnumItem *enum_items;
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} IDPropertyUIDataInt;
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/** For #IDP_UI_DATA_TYPE_BOOLEAN Use `int8_t` because DNA does not support `bool`. */
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typedef struct IDPropertyUIDataBool {
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IDPropertyUIData base;
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int8_t *default_array; /* Only for array properties. */
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int default_array_len;
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char _pad[3];
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int8_t default_value;
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} IDPropertyUIDataBool;
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/** For #IDP_UI_DATA_TYPE_FLOAT */
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typedef struct IDPropertyUIDataFloat {
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IDPropertyUIData base;
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double *default_array; /* Only for array properties. */
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int default_array_len;
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char _pad[4];
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float step;
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int precision;
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double min;
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double max;
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double soft_min;
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double soft_max;
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double default_value;
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} IDPropertyUIDataFloat;
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/** For #IDP_UI_DATA_TYPE_STRING */
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typedef struct IDPropertyUIDataString {
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IDPropertyUIData base;
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char *default_value;
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} IDPropertyUIDataString;
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/** For #IDP_UI_DATA_TYPE_ID. */
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typedef struct IDPropertyUIDataID {
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IDPropertyUIData base;
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/**
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* #ID_Type. With python-defined properties, this type is not enforced. A value of `0` means any
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* ID type.
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*
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* However, when defined/edited from the UI (Custom Properties panel), it must/will be defined,
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* as generic 'Any ID type' selection is a TODO UI-wise.
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*/
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short id_type;
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char _pad[6];
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} IDPropertyUIDataID;
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typedef struct IDPropertyData {
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void *pointer;
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ListBase group;
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/**
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* Allows constant time lookup by name of the children in this group. This may be null if the
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* group is empty. The order may not be exactly the same as in #group.
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*/
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IDPropertyGroupChildrenSet *children_map;
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/** NOTE: a `double` is written into two 32bit integers. */
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int val, val2;
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} IDPropertyData;
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typedef struct IDProperty {
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struct IDProperty *next, *prev;
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/** #eIDPropertyType */
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char type;
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/**
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* #eIDPropertySubType when `type` is #IDP_STRING.
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* #eIDPropertyType for all other types.
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*/
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char subtype;
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/** #IDP_FLAG_GHOST and others. */
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short flag;
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char name[/*MAX_IDPROP_NAME*/ 64];
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char _pad0[4];
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/** NOTE: alignment for 64 bits. */
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IDPropertyData data;
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/**
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* Array length, and importantly string length + 1.
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* the idea is to be able to reuse array reallocation functions on strings.
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*/
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int len;
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/**
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* Strings and arrays are both buffered, though the buffer isn't saved.
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* `totallen` is total length of allocated array/string, including a buffer.
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* \note the buffering is mild; see #IDP_ResizeIDPArray for details.
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*/
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int totallen;
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IDPropertyUIData *ui_data;
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} IDProperty;
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#define MAX_IDPROP_NAME 64
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#define DEFAULT_ALLOC_FOR_NULL_STRINGS 64
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/* add any future new id property types here. */
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/* Static ID override structs. */
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typedef struct IDOverrideLibraryPropertyOperation {
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struct IDOverrideLibraryPropertyOperation *next, *prev;
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/* Type of override. */
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short operation;
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short flag;
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/** Runtime, tags are common to both #IDOverrideProperty and #IDOverridePropertyOperation. */
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short tag;
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char _pad0[2];
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/* Sub-item references, if needed (for arrays or collections only).
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* We need both reference and local values to allow e.g. insertion into RNA collections
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* (constraints, modifiers...).
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* In RNA collection case, if names are defined, they are used in priority.
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* Names are pointers (instead of char[64]) to save some space, NULL or empty string when unset.
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* Indices are -1 when unset.
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*
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* NOTE: For insertion operations in RNA collections, reference may not actually exist in the
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* linked reference data. It is used to identify the anchor of the insertion operation (i.e. the
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* item after or before which the new local item should be inserted), in the local override. */
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char *subitem_reference_name;
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char *subitem_local_name;
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int subitem_reference_index;
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int subitem_local_index;
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/** Additional pointer to an ID. Only used and relevant when the related RNA collection stores ID
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* pointers, to help disambiguate cases where several IDs from different libraries have the exact
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* same name. */
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struct ID *subitem_reference_id;
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struct ID *subitem_local_id;
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} IDOverrideLibraryPropertyOperation;
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/* IDOverrideLibraryPropertyOperation->operation. */
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enum {
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/* Basic operations. */
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LIBOVERRIDE_OP_NOOP = 0, /* Special value, forbids any overriding. */
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LIBOVERRIDE_OP_REPLACE = 1, /* Fully replace local value by reference one. */
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/* Numeric-only operations. */
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LIBOVERRIDE_OP_ADD = 101, /* Add local value to reference one. */
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/* Subtract local value from reference one (needed due to unsigned values etc.). */
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LIBOVERRIDE_OP_SUBTRACT = 102,
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/* Multiply reference value by local one (more useful than diff for scales and the like). */
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LIBOVERRIDE_OP_MULTIPLY = 103,
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/* Collection-only operations. */
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LIBOVERRIDE_OP_INSERT_AFTER = 201, /* Insert after given reference's subitem. */
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LIBOVERRIDE_OP_INSERT_BEFORE = 202, /* Insert before given reference's subitem. */
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/* We can add more if needed (move, delete, ...). */
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};
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/* IDOverrideLibraryPropertyOperation->flag. */
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enum {
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/** User cannot remove that override operation. */
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LIBOVERRIDE_OP_FLAG_MANDATORY = 1 << 0,
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/** User cannot change that override operation. */
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LIBOVERRIDE_OP_FLAG_LOCKED = 1 << 1,
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/**
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* For overrides of ID pointers: this override still matches (follows) the hierarchy of the
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* reference linked data.
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*/
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LIBOVERRIDE_OP_FLAG_IDPOINTER_MATCH_REFERENCE = 1 << 8,
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/**
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* For overrides of ID pointers within RNA collections: this override is using the ID
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* pointer in addition to the item name (to fully disambiguate the reference, since IDs from
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* different libraries can have a same name).
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*/
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LIBOVERRIDE_OP_FLAG_IDPOINTER_ITEM_USE_ID = 1 << 9,
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};
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/** A single overridden property, contain all operations on this one. */
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typedef struct IDOverrideLibraryProperty {
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struct IDOverrideLibraryProperty *next, *prev;
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/**
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* Path from ID to overridden property.
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* *Does not* include indices/names for final arrays/collections items.
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*/
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char *rna_path;
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/**
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* List of overriding operations (IDOverrideLibraryPropertyOperation) applied to this property.
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* Recreated as part of the diffing, so do not store any of these elsewhere.
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*/
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ListBase operations;
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/**
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* Runtime, tags are common to both IDOverrideLibraryProperty and
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* IDOverrideLibraryPropertyOperation. */
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short tag;
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char _pad[2];
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/** The property type matching the rna_path. */
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unsigned int rna_prop_type;
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} IDOverrideLibraryProperty;
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/* IDOverrideLibraryProperty->tag and IDOverrideLibraryPropertyOperation->tag. */
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enum {
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/** This override property (operation) is unused and should be removed by cleanup process. */
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LIBOVERRIDE_PROP_OP_TAG_UNUSED = 1 << 0,
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/** This override property is forbidden and should be restored to its linked reference value. */
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LIBOVERRIDE_PROP_TAG_NEEDS_RETORE = 1 << 1,
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};
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#
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#
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typedef struct IDOverrideLibraryRuntime {
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struct GHash *rna_path_to_override_properties;
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uint tag;
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} IDOverrideLibraryRuntime;
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/* IDOverrideLibraryRuntime->tag. */
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enum {
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/** This override needs to be reloaded. */
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LIBOVERRIDE_TAG_NEEDS_RELOAD = 1 << 0,
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/**
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* This override contains properties with forbidden changes, which should be restored to their
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* linked reference value.
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*/
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LIBOVERRIDE_TAG_NEEDS_RESTORE = 1 << 1,
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/**
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* This override is detected as being cut from its hierarchy root. Temporarily used during
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* resync process.
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*/
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LIBOVERRIDE_TAG_RESYNC_ISOLATED_FROM_ROOT = 1 << 2,
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/**
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* This override was detected as needing resync outside of the resync process (it is a 'really
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* need resync' case, not a 'need resync for hierarchy reasons' one). Temporarily used during
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* resync process.
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*/
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LIBOVERRIDE_TAG_NEED_RESYNC_ORIGINAL = 1 << 3,
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};
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/* Main container for all overriding data info of a data-block. */
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typedef struct IDOverrideLibrary {
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/** Reference linked ID which this one overrides. */
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struct ID *reference;
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/** List of IDOverrideLibraryProperty structs. */
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ListBase properties;
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/**
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* Override hierarchy root ID. Usually the actual root of the hierarchy, but not always
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* in degenerated cases.
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*
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* All liboverrides of a same hierarchy (e.g. a character collection) share the same root.
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*/
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struct ID *hierarchy_root;
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IDOverrideLibraryRuntime *runtime;
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unsigned int flag;
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char _pad_1[4];
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} IDOverrideLibrary;
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/* IDOverrideLibrary->flag */
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enum {
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/**
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* The override data-block should not be considered as part of an override hierarchy (generally
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* because it was created as an single override, outside of any hierarchy consideration).
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*/
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LIBOVERRIDE_FLAG_NO_HIERARCHY = 1 << 0,
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/**
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* The override ID is required for the system to work (because of ID dependencies), but is not
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* seen as editable by the user.
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*/
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LIBOVERRIDE_FLAG_SYSTEM_DEFINED = 1 << 1,
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};
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/* watch it: Strip has identical beginning. */
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/**
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* ID is the first thing included in all serializable types. It
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* provides a common handle to place all data in double-linked lists.
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*/
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/* 2 characters for ID code and 256 for actual name */
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#define MAX_ID_NAME 258
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/** #ID_Runtime_Remap.status */
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enum {
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/** new_id is directly linked in current .blend. */
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ID_REMAP_IS_LINKED_DIRECT = 1 << 0,
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/** There was some skipped 'user_one' usages of old_id. */
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ID_REMAP_IS_USER_ONE_SKIPPED = 1 << 1,
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};
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typedef struct IDHash {
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char data[16];
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#ifdef __cplusplus
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uint64_t hash() const
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{
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return *reinterpret_cast<const uint64_t *>(this->data);
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}
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static constexpr IDHash get_null()
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{
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return {};
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}
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bool is_null() const
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{
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return *this == IDHash::get_null();
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}
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friend bool operator==(const IDHash &a, const IDHash &b)
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{
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return memcmp(a.data, b.data, sizeof(a.data)) == 0;
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}
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friend bool operator!=(const IDHash &a, const IDHash &b)
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{
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return !(a == b);
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}
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#endif
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} IDHash;
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typedef struct ID {
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/* There's a nasty circular dependency here.... 'void *' to the rescue! I
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* really wonder why this is needed. */
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void *next, *prev;
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struct ID *newid;
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struct Library *lib;
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/** If the ID is an asset, this pointer is set. Owning pointer. */
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struct AssetMetaData *asset_data;
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/**
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* Main identifier for this data-block. Must be unique within the ID name-space (defined by its
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* type, and owning #Library).
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*
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* The first two bytes are always the #ID_Type code of the data-block's type.
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*
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* One critical usage is to reference external linked data. */
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char name[/*MAX_ID_NAME*/ 258];
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/**
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* ID_FLAG_... flags report on status of the data-block this ID belongs to
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* (persistent, saved to and read from .blend).
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*/
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short flag;
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/**
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* ID_TAG_... tags (runtime only, cleared at read time).
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*/
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int tag;
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int us;
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int icon_id;
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unsigned int recalc;
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/**
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* Used by undo code. recalc_after_undo_push contains the changes between the
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* last undo push and the current state. This is accumulated as IDs are tagged
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* for update in the depsgraph, and only cleared on undo push.
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*
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* recalc_up_to_undo_push is saved to undo memory, and is the value of
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* recalc_after_undo_push at the time of the undo push. This means it can be
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* used to find the changes between undo states.
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*/
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unsigned int recalc_up_to_undo_push;
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unsigned int recalc_after_undo_push;
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/**
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* A session-wide unique identifier for a given ID, that remain the same across potential
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* re-allocations (e.g. due to undo/redo steps).
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*/
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unsigned int session_uid;
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/**
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* This is only available on packed linked data-blocks. It is a hash of the contents the
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* data-block including all its dependencies. It is computed when first packing the data-block
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* and is not changed afterwards. It can be used to detect that packed data-blocks in two
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* separate .blend files are the same.
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*
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* Two data-blocks with the same deep hash are assumed to be interchangeable, but not necessarily
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* exactly the same. For example, it's possible to change node positions on packed data-blocks
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* without changing the deep hash.
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*/
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IDHash deep_hash;
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/**
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* User-defined custom properties storage. Typically Accessed through the 'dict' syntax from
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* Python.
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*/
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IDProperty *properties;
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/**
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* System-defined custom properties storage. Used to store data dynamically defined either by
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* Blender itself (e.g. the GeoNode modifier), or some python script, extension etc.
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*
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* Typically accessed through RNA paths (`C.object.my_dynamic_float_property = 33.3`), when
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* wrapped/defined by RNA.
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*/
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IDProperty *system_properties;
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void *_pad1;
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/** Reference linked ID which this one overrides. */
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IDOverrideLibrary *override_library;
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/**
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* Only set for data-blocks which are coming from copy-on-evaluation, points to
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* the original version of it.
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* Also used temporarily during memfile undo to keep a reference to old ID when found.
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*/
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struct ID *orig_id;
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/**
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* Holds the #PyObject reference to the ID (initialized on demand).
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*
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* This isn't essential, it could be removed however it gives some advantages:
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*
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* - Every time the #ID is accessed a #BPy_StructRNA doesn't have to be created & destroyed
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* (consider all the polling and drawing functions that access ID's).
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*
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* - When this #ID is deleted, the #BPy_StructRNA can be invalidated
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* so accessing it from Python raises an exception instead of crashing.
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*
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* This is of limited benefit though, as it doesn't apply to non #ID data
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* that references this ID (the bones of an armature or the modifiers of an object for
|
|
* example).
|
|
*/
|
|
void *py_instance;
|
|
|
|
/**
|
|
* Weak reference to an ID in a given library file, used to allow re-using already appended data
|
|
* in some cases, instead of appending it again.
|
|
*
|
|
* May be NULL.
|
|
*/
|
|
struct LibraryWeakReference *library_weak_reference;
|
|
|
|
/**
|
|
* Allocated runtime data, never written on disk or in undo steps.
|
|
*
|
|
* _Always_ valid for code handling IDs managed by the `BKE_lib_id` API.
|
|
*
|
|
* Internal low-level implementation of ID creation/copying/deletion, and code handling IDs
|
|
* themselves in non-standard ways (mainly the CoW IDs in depsgraph, and some temporary IDs in
|
|
* readfile) may have to manage this pointer themselves (see also #BKE_libblock_runtime_ensure
|
|
* and #BKE_libblock_free_runtime_data).
|
|
*/
|
|
ID_RuntimeHandle *runtime;
|
|
} ID;
|
|
|
|
/**
|
|
* For each library file used, a Library struct is added to Main.
|
|
*/
|
|
typedef struct Library {
|
|
#ifdef __cplusplus
|
|
/** See #ID_Type comment for why this is here. */
|
|
static constexpr ID_Type id_type = ID_LI;
|
|
#endif
|
|
|
|
ID id;
|
|
/** Path name used for reading, can be relative and edited in the outliner. */
|
|
char filepath[/*FILE_MAX*/ 1024];
|
|
|
|
/** Flags defining specific characteristics of a library. See #LibraryFlag. */
|
|
uint16_t flag;
|
|
char _pad[6];
|
|
|
|
/**
|
|
* For archive library only (#LIBRARY_FLAG_IS_ARCHIVE): The main library owning it.
|
|
*
|
|
* `archive_parent_library` and `packedfile` should never be both non-null in a same Library ID.
|
|
*/
|
|
struct Library *archive_parent_library;
|
|
|
|
/**
|
|
* Packed blendfile of the library, nullptr if not packed.
|
|
*
|
|
* \note Individual IDs may be packed even if the entire library is not packed.
|
|
*
|
|
* `archive_parent_library` and `packedfile` should never be both non-null in a same Library ID.
|
|
*/
|
|
struct PackedFile *packedfile;
|
|
|
|
/**
|
|
* Runtime only data, never written in blendfile.
|
|
*
|
|
* Typically allocated when creating a new Library or reading it from a blendfile.
|
|
*/
|
|
LibraryRuntimeHandle *runtime;
|
|
|
|
void *_pad2;
|
|
} Library;
|
|
|
|
/**
|
|
* #Library.flag
|
|
*
|
|
* Some of these flags define a 'virtual' library, which may not be an actual blendfile, store
|
|
* 'archived' embedded data, etc. IDs contained in these virtual libraries are _not_ managed by
|
|
* regular linking code.
|
|
*/
|
|
enum LibraryFlag {
|
|
/** The library is an 'archive' that only contains embedded linked data. */
|
|
LIBRARY_FLAG_IS_ARCHIVE = 1 << 0,
|
|
};
|
|
|
|
/**
|
|
* A weak library/ID reference for local data that has been appended, to allow re-using that local
|
|
* data instead of creating a new copy of it in future appends.
|
|
*
|
|
* NOTE: This is by design a week reference, in other words code should be totally fine and perform
|
|
* a regular append if it cannot find a valid matching local ID.
|
|
*
|
|
* NOTE: There should always be only one single ID in current Main matching a given linked
|
|
* reference.
|
|
*/
|
|
typedef struct LibraryWeakReference {
|
|
/** Expected to match a `Library.filepath`. */
|
|
char library_filepath[/*FILE_MAX*/ 1024];
|
|
|
|
/** May be different from the current local ID name. */
|
|
char library_id_name[/*MAX_ID_NAME*/ 258];
|
|
|
|
char _pad[2];
|
|
} LibraryWeakReference;
|
|
|
|
/* PreviewImage.flag */
|
|
enum ePreviewImage_Flag {
|
|
PRV_CHANGED = (1 << 0),
|
|
/** If user-edited, do not auto-update this anymore! */
|
|
PRV_USER_EDITED = (1 << 1),
|
|
/* Rendering was invoked. Cleared on file read. */
|
|
PRV_RENDERING = (1 << 2),
|
|
};
|
|
|
|
/* PreviewImage.tag */
|
|
enum {
|
|
/** Deferred preview is being loaded. */
|
|
PRV_TAG_DEFFERED_RENDERING = (1 << 1),
|
|
/** Deferred preview should be deleted asap. */
|
|
PRV_TAG_DEFFERED_DELETE = (1 << 2),
|
|
/** This deferred preview could not be loaded (e.g. not found on disk). */
|
|
PRV_TAG_DEFFERED_INVALID = (1 << 3),
|
|
};
|
|
|
|
/**
|
|
* This type allows shallow copies. Use #BKE_previewimg_free() to release contained resources.
|
|
* Don't call this for shallow copies (or the original instance will have dangling pointers).
|
|
*/
|
|
typedef struct PreviewImage {
|
|
DNA_DEFINE_CXX_METHODS(PreviewImage)
|
|
/* All values of 2 are really NUM_ICON_SIZES */
|
|
unsigned int w[2];
|
|
unsigned int h[2];
|
|
short flag[2];
|
|
short changed_timestamp[2];
|
|
unsigned int *rect[2];
|
|
|
|
PreviewImageRuntimeHandle *runtime;
|
|
} PreviewImage;
|
|
|
|
/**
|
|
* Amount of 'fake user' usages of this ID.
|
|
* Always 0 or 1.
|
|
*/
|
|
#define ID_FAKE_USERS(id) ((((const ID *)id)->flag & ID_FLAG_FAKEUSER) ? 1 : 0)
|
|
/**
|
|
* Amount of defined 'extra' shallow, runtime-only usages of this ID (typically from UI).
|
|
* Always 0 or 1.
|
|
*
|
|
* \warning May not actually be part of the total #ID.us count, see #ID_EXTRA_REAL_USERS.
|
|
*/
|
|
#define ID_EXTRA_USERS(id) (((const ID *)id)->tag & ID_TAG_EXTRAUSER ? 1 : 0)
|
|
/**
|
|
* Amount of real 'extra' shallow, runtime-only usages of this ID (typically from UI).
|
|
* Always 0 or 1.
|
|
*
|
|
* \note Actual number of usages added to #ID.us by these extra usages.
|
|
* May be 0 even if there are some 'extra' usages of this ID,
|
|
* when there are also other 'normal' reference-counting usages of it.
|
|
*/
|
|
#define ID_EXTRA_REAL_USERS(id) (((const ID *)id)->tag & ID_TAG_EXTRAUSER_SET ? 1 : 0)
|
|
/**
|
|
* Amount of real usages of this ID (i.e. excluding the 'fake user' one, but including a potential
|
|
* 'extra' shallow/runtime usage).
|
|
*/
|
|
#define ID_REAL_USERS(id) (((const ID *)id)->us - ID_FAKE_USERS(id))
|
|
/**
|
|
* Amount of 'normal' reference-counting usages of this ID
|
|
* (i.e. excluding the 'fake user' one, and a potential 'extra' shallow/runtime usage).
|
|
*/
|
|
#define ID_REFCOUNTING_USERS(id) (ID_REAL_USERS(id) - ID_EXTRA_REAL_USERS(id))
|
|
|
|
#define ID_CHECK_UNDO(id) (!ELEM(GS((id)->name), ID_SCR, ID_WM, ID_WS, ID_BR))
|
|
|
|
#define ID_BLEND_PATH(_bmain, _id) \
|
|
((_id)->lib ? (_id)->lib->runtime->filepath_abs : BKE_main_blendfile_path((_bmain)))
|
|
#define ID_BLEND_PATH_FROM_GLOBAL(_id) \
|
|
((_id)->lib ? (_id)->lib->runtime->filepath_abs : BKE_main_blendfile_path_from_global())
|
|
|
|
#define ID_MISSING(_id) ((((const ID *)(_id))->tag & ID_TAG_MISSING) != 0)
|
|
|
|
#define ID_IS_LINKED(_id) (((const ID *)(_id))->lib != NULL)
|
|
/**
|
|
* Indicates that this ID is linked but also packed into the current .blend file. Note that this
|
|
* just means that this specific ID and its dependencies are packed, not the entire library. So
|
|
* this is separate from #Library::packedfile.
|
|
*/
|
|
#define ID_IS_PACKED(_id) (ID_IS_LINKED(_id) && ((_id)->flag & ID_FLAG_LINKED_AND_PACKED))
|
|
|
|
#define ID_TYPE_SUPPORTS_ASSET_EDITABLE(id_type) \
|
|
ELEM(id_type, ID_BR, ID_TE, ID_NT, ID_IM, ID_PC, ID_MA)
|
|
|
|
#define ID_IS_EDITABLE(_id) \
|
|
((((const ID *)(_id))->lib == NULL) || \
|
|
((((const ID *)(_id))->lib->runtime->tag & LIBRARY_ASSET_EDITABLE) && \
|
|
ID_TYPE_SUPPORTS_ASSET_EDITABLE(GS((((const ID *)(_id))->name)))))
|
|
|
|
/* Note that these are fairly high-level checks, should be used at user interaction level, not in
|
|
* BKE_library_override typically (especially due to the check on ID_TAG_EXTERN). */
|
|
#define ID_IS_OVERRIDABLE_LIBRARY_HIERARCHY(_id) \
|
|
(ID_IS_LINKED(_id) && !ID_MISSING(_id) && \
|
|
(BKE_idtype_get_info_from_id((const ID *)(_id))->flags & IDTYPE_FLAGS_NO_LIBLINKING) == 0 && \
|
|
!ELEM(GS(((ID *)(_id))->name), ID_SCE))
|
|
#define ID_IS_OVERRIDABLE_LIBRARY(_id) \
|
|
(ID_IS_OVERRIDABLE_LIBRARY_HIERARCHY((_id)) && (((const ID *)(_id))->tag & ID_TAG_EXTERN) != 0)
|
|
|
|
/* NOTE: The three checks below do not take into account whether given ID is linked or not (when
|
|
* chaining overrides over several libraries). User must ensure the ID is not linked itself
|
|
* currently. */
|
|
/* TODO: add `_EDITABLE` versions of those macros (that would check if ID is linked or not)? */
|
|
#define ID_IS_OVERRIDE_LIBRARY_REAL(_id) \
|
|
(((const ID *)(_id))->override_library != NULL && \
|
|
((const ID *)(_id))->override_library->reference != NULL)
|
|
|
|
#define ID_IS_OVERRIDE_LIBRARY_VIRTUAL(_id) \
|
|
((((const ID *)(_id))->flag & ID_FLAG_EMBEDDED_DATA_LIB_OVERRIDE) != 0)
|
|
|
|
#define ID_IS_OVERRIDE_LIBRARY(_id) \
|
|
(ID_IS_OVERRIDE_LIBRARY_REAL(_id) || ID_IS_OVERRIDE_LIBRARY_VIRTUAL(_id))
|
|
|
|
#define ID_IS_OVERRIDE_LIBRARY_HIERARCHY_ROOT(_id) \
|
|
(!ID_IS_OVERRIDE_LIBRARY_REAL(_id) || \
|
|
((ID *)(_id))->override_library->hierarchy_root == ((ID *)(_id)))
|
|
|
|
#define ID_IS_ASSET(_id) (((const ID *)(_id))->asset_data != NULL)
|
|
|
|
/* Check whether datablock type is covered by copy-on-evaluation. */
|
|
#define ID_TYPE_USE_COPY_ON_EVAL(_id_type) \
|
|
(!ELEM(_id_type, ID_LI, ID_SCR, ID_VF, ID_BR, ID_WM, ID_PAL, ID_PC, ID_WS, ID_IM))
|
|
|
|
/* Check whether data-block type requires copy-on-evaluation from #ID_RECALC_PARAMETERS.
|
|
* Keep in sync with #BKE_id_eval_properties_copy. */
|
|
#define ID_TYPE_SUPPORTS_PARAMS_WITHOUT_COW(id_type) ELEM(id_type, ID_ME)
|
|
|
|
/* This used to be ELEM(id_type, ID_IP), currently there is no deprecated ID
|
|
* type. ID_IP was removed in Blender 5.0. */
|
|
#define ID_TYPE_IS_DEPRECATED(id_type) false
|
|
|
|
#ifdef GS
|
|
# undef GS
|
|
#endif
|
|
#define GS(a) (CHECK_TYPE_ANY(a, char *, const char *), (ID_Type)(*((const short *)(a))))
|
|
|
|
#define ID_NEW_SET(_id, _idn) \
|
|
(((ID *)(_id))->newid = (ID *)(_idn), \
|
|
((ID *)(_id))->newid->tag |= ID_TAG_NEW, \
|
|
(void *)((ID *)(_id))->newid)
|
|
#define ID_NEW_REMAP(a) \
|
|
if ((a) && (a)->id.newid) { \
|
|
*(void **)&(a) = (a)->id.newid; \
|
|
} \
|
|
((void)0)
|
|
|
|
/** id->flag (persistent). */
|
|
enum {
|
|
/** Don't delete the data-block even if unused. */
|
|
ID_FLAG_FAKEUSER = 1 << 9,
|
|
/**
|
|
* The data-block is a sub-data of another one.
|
|
* Direct persistent references are not allowed.
|
|
*/
|
|
ID_FLAG_EMBEDDED_DATA = 1 << 10,
|
|
/**
|
|
* Data-block is from a library and linked indirectly, with ID_TAG_INDIRECT
|
|
* tag set. But the current .blend file also has a weak pointer to it that
|
|
* we want to restore if possible, and silently drop if it's missing.
|
|
*/
|
|
ID_FLAG_INDIRECT_WEAK_LINK = 1 << 11,
|
|
/**
|
|
* The data-block is a sub-data of another one, which is an override.
|
|
* Note that this also applies to shape-keys, even though they are not 100% embedded data.
|
|
*/
|
|
ID_FLAG_EMBEDDED_DATA_LIB_OVERRIDE = 1 << 12,
|
|
/**
|
|
* The override data-block appears to not be needed anymore after resync with linked data, but it
|
|
* was kept around (because e.g. detected as user-edited).
|
|
*/
|
|
ID_FLAG_LIB_OVERRIDE_RESYNC_LEFTOVER = 1 << 13,
|
|
/**
|
|
* This `id` was explicitly copied as part of a clipboard copy operation.
|
|
* When reading the clipboard back, this can be used to check which ID's are
|
|
* intended to be part of the clipboard, compared with ID's that were indirectly referenced.
|
|
*
|
|
* While the flag is typically cleared, a saved file may have this set for some data-blocks,
|
|
* so it must be treated as dirty.
|
|
*/
|
|
ID_FLAG_CLIPBOARD_MARK = 1 << 14,
|
|
/**
|
|
* Indicates that this linked ID is packed into the current .blend file. This should never be set
|
|
* on local ID (without)one with a null `ID::lib` pointer).
|
|
*/
|
|
ID_FLAG_LINKED_AND_PACKED = 1 << 15,
|
|
};
|
|
|
|
/**
|
|
* id->tag (runtime-only).
|
|
*
|
|
* Those tags belong to three different categories, which have different expected handling in
|
|
* code:
|
|
*
|
|
* - RESET_BEFORE_USE: piece of code that wants to use such flag has to ensure they are properly
|
|
* "reset" first.
|
|
* - RESET_AFTER_USE: piece of code that wants to use such flag has to ensure they are properly
|
|
* "reset" after usage (though "lifetime" of those flags is a bit fuzzy, e.g. _RECALC ones are
|
|
* reset on depsgraph evaluation...).
|
|
* - RESET_NEVER: these flags are 'status' ones, and never actually need any reset (except on
|
|
* initialization during `.blend` file reading).
|
|
*
|
|
* \note These tags are purely runtime, so changing there value is not an issue. When adding new
|
|
* tags, please put them in the relevant category and always keep their values strictly increasing.
|
|
*/
|
|
enum {
|
|
/**
|
|
* Long-life tags giving important info about general ID management.
|
|
*
|
|
* These tags are typically not changed often, if ever, during an ID's life.
|
|
*/
|
|
|
|
/**
|
|
* ID is from current .blend file.
|
|
*
|
|
* RESET_NEVER
|
|
*/
|
|
ID_TAG_LOCAL = 0,
|
|
/**
|
|
* ID is from a library, but is used (linked) directly by current .blend file.
|
|
*
|
|
* RESET_NEVER
|
|
*/
|
|
ID_TAG_EXTERN = 1 << 0,
|
|
/**
|
|
* ID is from a library, and is only used (linked) indirectly through other libraries.
|
|
*
|
|
* RESET_NEVER
|
|
*/
|
|
ID_TAG_INDIRECT = 1 << 1,
|
|
|
|
/**
|
|
* ID is considered as runtime, and should not be saved when writing .blend file, nor influence
|
|
* (in)direct status of linked data.
|
|
*
|
|
* Only meaningful for IDs belonging to regular Main database, all other cases are implicitly
|
|
* considered runtime-only.
|
|
*
|
|
* RESET_NEVER
|
|
*/
|
|
ID_TAG_RUNTIME = 1 << 2,
|
|
|
|
/**
|
|
* ID is a place-holder, an 'empty shell' (because the real one could not be linked from its
|
|
* library e.g.).
|
|
*
|
|
* RESET_NEVER
|
|
*/
|
|
ID_TAG_MISSING = 1 << 3,
|
|
|
|
/**
|
|
* ID has an extra virtual user (aka 'ensured real', as set by e.g. some editors, not to be
|
|
* confused with the `ID_FLAG_FAKEUSER` flag).
|
|
*
|
|
* RESET_NEVER
|
|
*
|
|
* \note This tag does not necessarily mean the actual user count of the ID is increased, this is
|
|
* defined by #ID_TAG_EXTRAUSER_SET.
|
|
*/
|
|
ID_TAG_EXTRAUSER = 1 << 4,
|
|
/**
|
|
* ID actually has increased user-count for the extra virtual user.
|
|
*
|
|
* RESET_NEVER
|
|
*/
|
|
ID_TAG_EXTRAUSER_SET = 1 << 5,
|
|
|
|
/**
|
|
* ID is up-to-date regarding its reference (only for library overrides).
|
|
*
|
|
* RESET_NEVER
|
|
*/
|
|
ID_TAG_LIBOVERRIDE_REFOK = 1 << 6,
|
|
/**
|
|
* ID needs an auto-diffing execution, if enabled (only for library overrides).
|
|
*
|
|
* RESET_NEVER
|
|
*/
|
|
ID_TAG_LIBOVERRIDE_AUTOREFRESH = 1 << 7,
|
|
/**
|
|
* ID is a library override that needs re-sync to its linked reference.
|
|
*
|
|
* \note Also used by readfile code when creating a missing ID placeholder if it is detected as
|
|
* being a linked liboverride ID.
|
|
*
|
|
* RESET_NEVER
|
|
*/
|
|
ID_TAG_LIBOVERRIDE_NEED_RESYNC = 1 << 8,
|
|
|
|
/**
|
|
* Short-life tags used during specific processes, like blend-file reading.
|
|
*/
|
|
|
|
/**
|
|
* ID is newly duplicated/copied (see #ID_NEW_SET macro above).
|
|
*
|
|
* RESET_AFTER_USE
|
|
*
|
|
* \note Also used internally in `readfile.cc` to mark data-blocks needing do_versions.
|
|
*/
|
|
ID_TAG_NEW = 1 << 12,
|
|
/**
|
|
* ID is already existing. Set before linking, to distinguish between existing data-blocks and
|
|
* newly linked ones.
|
|
*
|
|
* RESET_AFTER_USE
|
|
*/
|
|
ID_TAG_PRE_EXISTING = 1 << 13,
|
|
|
|
/**
|
|
* ID is being re-used from the old Main (instead of read from memfile), during memfile undo
|
|
* processing, because it was detected as unchanged.
|
|
*
|
|
* \note Also means that such ID does not need to be lib-linked during undo readfile process.
|
|
*
|
|
* RESET_AFTER_USE
|
|
*/
|
|
ID_TAG_UNDO_OLD_ID_REUSED_UNCHANGED = 1 << 17,
|
|
/**
|
|
* ID is being re-used from the old Main (instead of read from memfile), during memfile undo
|
|
* processing, because it is a 'NO_UNDO' type of ID.
|
|
*
|
|
* \note Also means that such ID does not need to be lib-linked during undo readfile process. It
|
|
* does need to be relinked in a different way however, doing a `session_uid`-based lookup into
|
|
* the newly read main database.
|
|
*
|
|
* RESET_AFTER_USE
|
|
*/
|
|
ID_TAG_UNDO_OLD_ID_REUSED_NOUNDO = 1 << 18,
|
|
/**
|
|
* ID has be re-read in-place, the ID address is the same as in the old main, but the content is
|
|
* different.
|
|
*
|
|
* RESET_AFTER_USE
|
|
*/
|
|
ID_TAG_UNDO_OLD_ID_REREAD_IN_PLACE = 1 << 19,
|
|
|
|
/* ------------------------------------------------------------------------------------------- */
|
|
/**
|
|
* Tags for special kind of IDs, not living in regular BMain data-base.
|
|
*
|
|
* IDs with such tags have typically a short life.
|
|
*/
|
|
|
|
/**
|
|
* ID is part of a temporary #Main which is expected to be freed in a short time-frame.
|
|
*
|
|
* RESET_NEVER
|
|
*
|
|
* Don't allow assigning this to non-temporary members (since it's likely to cause errors).
|
|
* When set #ID.session_uid isn't initialized, since the data isn't part of the session.
|
|
*/
|
|
ID_TAG_TEMP_MAIN = 1 << 20,
|
|
/** General ID management info, for freeing or copying behavior e.g. */
|
|
/**
|
|
* ID is not listed/stored in any #Main database.
|
|
*
|
|
* RESET_NEVER
|
|
*/
|
|
ID_TAG_NO_MAIN = 1 << 21,
|
|
/**
|
|
* ID is fully outside of any ID management area, and should be considered as a purely
|
|
* independent data.
|
|
*
|
|
* RESET_NEVER
|
|
*
|
|
* \note Only used by node-trees currently.
|
|
*/
|
|
ID_TAG_LOCALIZED = 1 << 22,
|
|
/**
|
|
* ID is an evaluated/localized version.
|
|
*
|
|
* RESET_NEVER
|
|
*
|
|
* \warning This should not be cleared on existing data.
|
|
* If support for this is needed, see #88026 as this flag controls memory ownership
|
|
* of physics *shared* pointers.
|
|
*/
|
|
ID_TAG_COPIED_ON_EVAL = 1 << 23,
|
|
/**
|
|
* ID is not the original evaluated ID created by the depsgraph, but has been re-allocated during
|
|
* the evaluation process of another ID.
|
|
*
|
|
* RESET_NEVER
|
|
*
|
|
* Typical example is object data, when evaluating the object's modifier stack the final obdata
|
|
* can be different than the evaluated initial obdata ID.
|
|
*/
|
|
ID_TAG_COPIED_ON_EVAL_FINAL_RESULT = 1 << 24,
|
|
|
|
/**
|
|
* ID management status tags related to non-standard BMain IDs.
|
|
*/
|
|
|
|
/**
|
|
* Datablock does not refcount usages of other IDs.
|
|
*
|
|
* RESET_NEVER
|
|
*/
|
|
ID_TAG_NO_USER_REFCOUNT = 1 << 25,
|
|
/**
|
|
* ID was not allocated by standard system (BKE_libblock_alloc), do not free its memory
|
|
* (usual type-specific freeing is called though).
|
|
*
|
|
* RESET_NEVER
|
|
*/
|
|
ID_TAG_NOT_ALLOCATED = 1 << 26,
|
|
|
|
/* ------------------------------------------------------------------------------------------- */
|
|
|
|
/**
|
|
* Free to use tag, often used in BKE code to mark IDs to be processed.
|
|
*
|
|
* RESET_BEFORE_USE
|
|
*
|
|
* \todo Make it a RESET_AFTER_USE too.
|
|
*/
|
|
ID_TAG_DOIT = 1u << 31,
|
|
};
|
|
|
|
/**
|
|
* Most of ID tags are cleared on file write (i.e. also when storing undo steps), since they
|
|
* either have of very short lifetime (not expected to exist across undo steps), or are info that
|
|
* will be re-generated when reading undo steps.
|
|
*
|
|
* However a few of these need to be explicitly preserved across undo steps.
|
|
*/
|
|
#define ID_TAG_KEEP_ON_UNDO (ID_TAG_EXTRAUSER | ID_TAG_MISSING | ID_TAG_RUNTIME)
|
|
|
|
/* Tag given ID for an update in all the dependency graphs. */
|
|
typedef enum IDRecalcFlag {
|
|
/***************************************************************************
|
|
* Individual update tags, this is what ID gets tagged for update with. */
|
|
|
|
/* ** Object transformation changed. ** */
|
|
ID_RECALC_TRANSFORM = (1 << 0),
|
|
|
|
/* ** Geometry changed. **
|
|
*
|
|
* When object of armature type gets tagged with this flag, its pose is
|
|
* re-evaluated.
|
|
*
|
|
* When object of other type is tagged with this flag it makes the modifier
|
|
* stack to be re-evaluated.
|
|
*
|
|
* When object data type (mesh, curve, ...) gets tagged with this flag it
|
|
* makes all objects which shares this data-block to be updated.
|
|
*
|
|
* Note that the evaluation depends on the object-mode.
|
|
* So edit-mesh data for example only reevaluate with the updated edit-mesh.
|
|
* When geometry in the original ID has been modified #ID_RECALC_GEOMETRY_ALL_MODES
|
|
* must be used instead.
|
|
*
|
|
* When a collection gets tagged with this flag, all objects depending on the geometry and
|
|
* transforms on any of the objects in the collection are updated. */
|
|
ID_RECALC_GEOMETRY = (1 << 1),
|
|
|
|
/* ** Animation or time changed and animation is to be re-evaluated. ** */
|
|
ID_RECALC_ANIMATION = (1 << 2),
|
|
|
|
/* ** Particle system changed. ** */
|
|
/* Only do path-cache etc. */
|
|
ID_RECALC_PSYS_REDO = (1 << 3),
|
|
/* Reset everything including point-cache. */
|
|
ID_RECALC_PSYS_RESET = (1 << 4),
|
|
/* Only child settings changed. */
|
|
ID_RECALC_PSYS_CHILD = (1 << 5),
|
|
/* Physics type changed. */
|
|
ID_RECALC_PSYS_PHYS = (1 << 6),
|
|
|
|
/* ** Material and shading ** */
|
|
|
|
/* For materials and node trees this means that topology of the shader tree
|
|
* changed, and the shader is to be recompiled.
|
|
* For objects it means that the draw batch cache is to be redone. */
|
|
ID_RECALC_SHADING = (1 << 7),
|
|
/* TODO(sergey): Consider adding an explicit ID_RECALC_SHADING_PARAMETERS
|
|
* which can be used for cases when only socket value changed, to speed up
|
|
* redraw update in that case. */
|
|
|
|
/* Selection of the ID itself or its components (for example, vertices) did
|
|
* change, and all the drawing data is to be updated. */
|
|
ID_RECALC_SELECT = (1 << 9),
|
|
/* Flags on the base did change, and is to be copied onto all the copies of
|
|
* corresponding objects. */
|
|
ID_RECALC_BASE_FLAGS = (1 << 10),
|
|
ID_RECALC_POINT_CACHE = (1 << 11),
|
|
/* Only inform editors about the change. Is used to force update of editors
|
|
* when data-block which is not a part of dependency graph did change.
|
|
*
|
|
* For example, brush texture did change and the preview is to be
|
|
* re-rendered. */
|
|
ID_RECALC_EDITORS = (1 << 12),
|
|
|
|
/* ** Update evaluated copy component. **
|
|
*
|
|
* This is most generic tag which should only be used when nothing else matches.
|
|
* It is not to explicitly mixed in with other recalculation flags.
|
|
*/
|
|
ID_RECALC_SYNC_TO_EVAL = (1 << 13),
|
|
|
|
/* Sequences in the sequencer did change.
|
|
* Use this tag with a scene ID which owns the sequences. */
|
|
ID_RECALC_SEQUENCER_STRIPS = (1 << 14),
|
|
|
|
/* Runs on frame-change (used for seeking audio too). */
|
|
ID_RECALC_FRAME_CHANGE = (1 << 15),
|
|
|
|
ID_RECALC_AUDIO_FPS = (1 << 16),
|
|
ID_RECALC_AUDIO_VOLUME = (1 << 17),
|
|
ID_RECALC_AUDIO_MUTE = (1 << 18),
|
|
ID_RECALC_AUDIO_LISTENER = (1 << 19),
|
|
|
|
ID_RECALC_AUDIO = (1 << 20),
|
|
|
|
/* NOTE: This triggers copy-on-eval for types that require it.
|
|
* Exceptions to this can be added using #ID_TYPE_SUPPORTS_PARAMS_WITHOUT_COW,
|
|
* this has the advantage that large arrays stored in the idea data don't
|
|
* have to be copied on every update. */
|
|
ID_RECALC_PARAMETERS = (1 << 21),
|
|
|
|
/* Input has changed and data-block is to be reload from disk.
|
|
* Applies to movie clips to inform that copy-on-written version is to be refreshed for the new
|
|
* input file or for color space changes. */
|
|
ID_RECALC_SOURCE = (1 << 23),
|
|
|
|
/* Virtual recalc tag/marker required for undo in some cases, where actual data does not change
|
|
* and hence do not require an update, but conceptually we are dealing with something new.
|
|
*
|
|
* Current known case: linked IDs made local without requiring any copy. While their users do not
|
|
* require any update, they have actually been 'virtually' remapped from the linked ID to the
|
|
* local one.
|
|
*/
|
|
ID_RECALC_TAG_FOR_UNDO = (1 << 24),
|
|
|
|
/* The node tree has changed in a way that affects its output nodes. */
|
|
ID_RECALC_NTREE_OUTPUT = (1 << 25),
|
|
|
|
/* Hierarchy of collection and object within collection changed. */
|
|
ID_RECALC_HIERARCHY = (1 << 26),
|
|
|
|
/* Provisioned flags.
|
|
*
|
|
* Not for actual use. The idea of them is to have all bits of the `IDRecalcFlag` defined to a
|
|
* known value, silencing sanitizer warnings when checking bits of the ID_RECALC_ALL. */
|
|
ID_RECALC_PROVISION_27 = (1 << 27),
|
|
ID_RECALC_PROVISION_28 = (1 << 28),
|
|
ID_RECALC_PROVISION_29 = (1 << 29),
|
|
ID_RECALC_PROVISION_30 = (1 << 30),
|
|
ID_RECALC_PROVISION_31 = (1u << 31),
|
|
|
|
/***************************************************************************
|
|
* Pseudonyms, to have more semantic meaning in the actual code without
|
|
* using too much low-level and implementation specific tags. */
|
|
|
|
/* Update animation data-block itself, without doing full re-evaluation of
|
|
* all dependent objects. */
|
|
ID_RECALC_ANIMATION_NO_FLUSH = ID_RECALC_SYNC_TO_EVAL,
|
|
|
|
/* Ensure geometry of object and edit modes are both up-to-date in the evaluated data-block.
|
|
* Example usage is when mesh validation modifies the non-edit-mode data,
|
|
* which we want to be copied over to the evaluated data-block. */
|
|
ID_RECALC_GEOMETRY_ALL_MODES = ID_RECALC_GEOMETRY | ID_RECALC_SYNC_TO_EVAL,
|
|
|
|
/***************************************************************************
|
|
* Aggregate flags, use only for checks on runtime.
|
|
* Do NOT use those for tagging. */
|
|
|
|
/* Identifies that SOMETHING has been changed in this ID. */
|
|
ID_RECALC_ALL = (0xffffffff),
|
|
|
|
/* Identifies that something in particle system did change. */
|
|
ID_RECALC_PSYS_ALL = (ID_RECALC_PSYS_REDO | ID_RECALC_PSYS_RESET | ID_RECALC_PSYS_CHILD |
|
|
ID_RECALC_PSYS_PHYS),
|
|
|
|
} IDRecalcFlag;
|
|
|
|
/* To filter ID types (filter_id). 64 bit to fit all types. */
|
|
#define FILTER_ID_AC (1ULL << 0)
|
|
#define FILTER_ID_AR (1ULL << 1)
|
|
#define FILTER_ID_BR (1ULL << 2)
|
|
#define FILTER_ID_CA (1ULL << 3)
|
|
#define FILTER_ID_CU_LEGACY (1ULL << 4)
|
|
#define FILTER_ID_GD_LEGACY (1ULL << 5)
|
|
#define FILTER_ID_GR (1ULL << 6)
|
|
#define FILTER_ID_IM (1ULL << 7)
|
|
#define FILTER_ID_LA (1ULL << 8)
|
|
#define FILTER_ID_LS (1ULL << 9)
|
|
#define FILTER_ID_LT (1ULL << 10)
|
|
#define FILTER_ID_MA (1ULL << 11)
|
|
#define FILTER_ID_MB (1ULL << 12)
|
|
#define FILTER_ID_MC (1ULL << 13)
|
|
#define FILTER_ID_ME (1ULL << 14)
|
|
#define FILTER_ID_MSK (1ULL << 15)
|
|
#define FILTER_ID_NT (1ULL << 16)
|
|
#define FILTER_ID_OB (1ULL << 17)
|
|
#define FILTER_ID_PAL (1ULL << 18)
|
|
#define FILTER_ID_PC (1ULL << 19)
|
|
#define FILTER_ID_SCE (1ULL << 20)
|
|
#define FILTER_ID_SPK (1ULL << 21)
|
|
#define FILTER_ID_SO (1ULL << 22)
|
|
#define FILTER_ID_TE (1ULL << 23)
|
|
#define FILTER_ID_TXT (1ULL << 24)
|
|
#define FILTER_ID_VF (1ULL << 25)
|
|
#define FILTER_ID_WO (1ULL << 26)
|
|
#define FILTER_ID_PA (1ULL << 27)
|
|
#define FILTER_ID_CF (1ULL << 28)
|
|
#define FILTER_ID_WS (1ULL << 29)
|
|
#define FILTER_ID_LP (1ULL << 31)
|
|
#define FILTER_ID_CV (1ULL << 32)
|
|
#define FILTER_ID_PT (1ULL << 33)
|
|
#define FILTER_ID_VO (1ULL << 34)
|
|
#define FILTER_ID_SIM (1ULL << 35)
|
|
#define FILTER_ID_KE (1ULL << 36)
|
|
#define FILTER_ID_SCR (1ULL << 37)
|
|
#define FILTER_ID_WM (1ULL << 38)
|
|
#define FILTER_ID_LI (1ULL << 39)
|
|
#define FILTER_ID_GP (1ULL << 40)
|
|
#define FILTER_ID_IP (1ULL << 41)
|
|
|
|
#define FILTER_ID_ALL \
|
|
(FILTER_ID_AC | FILTER_ID_AR | FILTER_ID_BR | FILTER_ID_CA | FILTER_ID_CU_LEGACY | \
|
|
FILTER_ID_GD_LEGACY | FILTER_ID_GR | FILTER_ID_IM | FILTER_ID_LA | FILTER_ID_LS | \
|
|
FILTER_ID_LT | FILTER_ID_MA | FILTER_ID_MB | FILTER_ID_MC | FILTER_ID_ME | FILTER_ID_MSK | \
|
|
FILTER_ID_NT | FILTER_ID_OB | FILTER_ID_PA | FILTER_ID_PAL | FILTER_ID_PC | FILTER_ID_SCE | \
|
|
FILTER_ID_SPK | FILTER_ID_SO | FILTER_ID_TE | FILTER_ID_TXT | FILTER_ID_VF | FILTER_ID_WO | \
|
|
FILTER_ID_CF | FILTER_ID_WS | FILTER_ID_LP | FILTER_ID_CV | FILTER_ID_PT | FILTER_ID_VO | \
|
|
FILTER_ID_SIM | FILTER_ID_KE | FILTER_ID_SCR | FILTER_ID_WM | FILTER_ID_LI | FILTER_ID_GP | \
|
|
FILTER_ID_IP)
|
|
|
|
/**
|
|
* This enum defines the index assigned to each type of IDs in the array returned by
|
|
* #BKE_main_lists_get, and by extension, controls the default order in which each ID type is
|
|
* processed during standard 'foreach' looping over all IDs of a #Main data-base.
|
|
*
|
|
* About Order:
|
|
* ------------
|
|
*
|
|
* This is (loosely) defined with a relationship order in mind, from lowest level (ID types using,
|
|
* referencing almost no other ID types) to highest level (ID types potentially using many other ID
|
|
* types).
|
|
*
|
|
* So e.g. it ensures that this dependency chain is respected:
|
|
* #Material <- #Mesh <- #Object <- #Collection <- #Scene
|
|
*
|
|
* Default order of processing of IDs in 'foreach' macros (#FOREACH_MAIN_ID_BEGIN and the like),
|
|
* built on top of #BKE_main_lists_get, is actually reversed compared to the order defined here,
|
|
* since processing usually needs to happen on users before it happens on used IDs (when freeing
|
|
* e.g.).
|
|
*
|
|
* DO NOT rely on this order as being full-proofed dependency order, there are many cases were it
|
|
* can be violated (most obvious cases being custom properties and drivers, which can reference any
|
|
* other ID types).
|
|
*
|
|
* However, this order can be considered as an optimization heuristic, especially when processing
|
|
* relationships in a non-recursive pattern: in typical cases, a vast majority of those
|
|
* relationships can be processed fine in the first pass, and only few additional passes are
|
|
* required to address all remaining relationship cases.
|
|
* See e.g. how #BKE_library_unused_linked_data_set_tag is doing this.
|
|
*/
|
|
typedef enum eID_Index {
|
|
/* Special case: Library, should never ever depend on any other type. */
|
|
INDEX_ID_LI = 0,
|
|
|
|
/* Animation types, might be used by almost all other types. */
|
|
INDEX_ID_AC,
|
|
|
|
/* Grease Pencil, special case, should be with the other obdata, but it can also be used by many
|
|
* other ID types, including node trees e.g.
|
|
* So there is no proper place for those, for now keep close to the lower end of the processing
|
|
* hierarchy, but we may want to re-evaluate that at some point. */
|
|
INDEX_ID_GD_LEGACY,
|
|
|
|
/* Node trees, abstraction for procedural data, potentially used by many other ID types.
|
|
*
|
|
* NOTE: While node trees can also use many other ID types, they should not /own/ any of those,
|
|
* while they are being owned by many other ID types. This is why they are placed here. */
|
|
INDEX_ID_NT,
|
|
|
|
/* File-wrapper types, those usually 'embed' external files in Blender, with no dependencies to
|
|
* other ID types. */
|
|
INDEX_ID_VF,
|
|
INDEX_ID_TXT,
|
|
INDEX_ID_SO,
|
|
|
|
/* Image/movie types, can be used by shading ID types, but also directly by Objects, Scenes, etc.
|
|
*/
|
|
INDEX_ID_MSK,
|
|
INDEX_ID_IM,
|
|
INDEX_ID_MC,
|
|
|
|
/* Shading types. */
|
|
INDEX_ID_TE,
|
|
INDEX_ID_MA,
|
|
INDEX_ID_LS,
|
|
INDEX_ID_WO,
|
|
|
|
/* Simulation-related types. */
|
|
INDEX_ID_CF,
|
|
INDEX_ID_PA,
|
|
|
|
/* Shape Keys snow-flake, can be used by several obdata types. */
|
|
INDEX_ID_KE,
|
|
|
|
/* Object data types. */
|
|
INDEX_ID_AR,
|
|
INDEX_ID_ME,
|
|
INDEX_ID_CU_LEGACY,
|
|
INDEX_ID_MB,
|
|
INDEX_ID_CV,
|
|
INDEX_ID_PT,
|
|
INDEX_ID_VO,
|
|
INDEX_ID_LT,
|
|
INDEX_ID_LA,
|
|
INDEX_ID_CA,
|
|
INDEX_ID_SPK,
|
|
INDEX_ID_LP,
|
|
INDEX_ID_GP,
|
|
|
|
/* Collection and object types. */
|
|
INDEX_ID_OB,
|
|
INDEX_ID_GR,
|
|
|
|
/* Preset-like, not-really-data types, can use many other ID types but should never be used by
|
|
* any actual data type (besides Scene, due to tool settings). */
|
|
INDEX_ID_PAL,
|
|
INDEX_ID_PC,
|
|
INDEX_ID_BR,
|
|
|
|
/* Scene, after preset-like ID types because of tool settings. */
|
|
INDEX_ID_SCE,
|
|
|
|
/* UI-related types, should never be used by any other data type. */
|
|
INDEX_ID_SCR,
|
|
INDEX_ID_WS,
|
|
INDEX_ID_WM,
|
|
|
|
/* Special values, keep last. */
|
|
INDEX_ID_NULL,
|
|
} eID_Index;
|
|
|
|
#define INDEX_ID_MAX (INDEX_ID_NULL + 1)
|
|
|
|
#ifdef __cplusplus
|
|
namespace blender::dna {
|
|
namespace detail {
|
|
template<typename, typename = void> struct has_ID_member : std::false_type {};
|
|
template<typename T> struct has_ID_member<T, std::void_t<decltype(&T::id)>> : std::true_type {};
|
|
template<typename T> constexpr bool has_ID_as_first_member()
|
|
{
|
|
if constexpr (std::is_standard_layout_v<T> && has_ID_member<T>::value) {
|
|
return offsetof(T, id) == 0 && std::is_same_v<decltype(T::id), ID>;
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
} // namespace detail
|
|
|
|
/**
|
|
* Type trait to check if a type is a ID data-block. It just actually checks whether the type has
|
|
* #ID is first data member, which should be good enough in practice.
|
|
*/
|
|
template<typename T>
|
|
constexpr bool is_ID_v = detail::has_ID_as_first_member<T>() || std::is_same_v<T, ID>;
|
|
|
|
} // namespace blender::dna
|
|
|
|
namespace blender {
|
|
|
|
namespace dna::detail {
|
|
template<typename Dst, typename Src, typename SrcRuntime>
|
|
constexpr void id_cast_assert([[maybe_unused]] SrcRuntime *src)
|
|
{
|
|
static_assert(blender::dna::is_ID_v<Src>);
|
|
static_assert(blender::dna::is_ID_v<Dst>);
|
|
if constexpr (std::is_same_v<Src, ID> && !std::is_same_v<Dst, ID>) {
|
|
/* Runtime check for when converting from #ID to subtype like #Object. */
|
|
BLI_assert(src == nullptr || GS(src->name) == Dst::id_type);
|
|
}
|
|
else if constexpr (!std::is_same_v<Src, ID> && std::is_same_v<Dst, ID>) {
|
|
/* Converting from subtype like #Object to #ID is always allowed. */
|
|
}
|
|
else {
|
|
/* Converting between the same types is always allowed. */
|
|
static_assert(std::is_same_v<Src, Dst>);
|
|
}
|
|
}
|
|
} // namespace dna::detail
|
|
|
|
/**
|
|
* A drop-in replacement for `reinterpret_cast` that does additional checks:
|
|
* - Static check that the source and destination types are data-block types.
|
|
* - Run-time assert when down-casting from #ID to e.g. #Object.
|
|
*
|
|
* \note This can't be used with forward-declared types as the type information is necessary for
|
|
* the additional checks. For the same reason, it also can't be used to convert from void pointers.
|
|
*/
|
|
template<typename Dst, typename Src> inline Dst id_cast(Src &&id)
|
|
{
|
|
using DstDecay = std::decay_t<Dst>;
|
|
using SrcDecay = std::decay_t<Src>;
|
|
static_assert(std::is_pointer_v<SrcDecay> == std::is_pointer_v<DstDecay>);
|
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if constexpr (std::is_pointer_v<SrcDecay>) {
|
|
dna::detail::id_cast_assert<std::decay_t<std::remove_pointer_t<DstDecay>>,
|
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std::decay_t<std::remove_pointer_t<SrcDecay>>>(id);
|
|
}
|
|
else {
|
|
static_assert(std::is_lvalue_reference_v<Src> && std::is_lvalue_reference_v<Dst>);
|
|
dna::detail::id_cast_assert<DstDecay, SrcDecay>(&id);
|
|
}
|
|
/* This also makes sure that we don't cast away constness. */
|
|
return reinterpret_cast<Dst>(id);
|
|
}
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|
|
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} // namespace blender
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#endif
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