Files
Hans Goudey a68d39e9d9 Cleanup: Formatting
Run `make format` after the library update in the previous commit.
2025-10-02 12:55:42 -04:00

292 lines
8.3 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include <cstring>
#include "BLI_bitmap.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_texture_types.h"
#include "BKE_action.hh" /* BKE_pose_channel_find_name */
#include "BKE_attribute.hh"
#include "BKE_customdata.hh"
#include "BKE_deform.hh"
#include "BKE_image.hh"
#include "BKE_lattice.hh"
#include "BKE_modifier.hh"
#include "DEG_depsgraph_query.hh"
#include "MOD_modifiertypes.hh"
#include "MOD_util.hh"
#include "MEM_guardedalloc.h"
void MOD_init_texture(MappingInfoModifierData *dmd, const ModifierEvalContext *ctx)
{
Tex *tex = dmd->texture;
if (tex == nullptr) {
return;
}
if (tex->ima && BKE_image_is_animated(tex->ima)) {
BKE_image_user_frame_calc(tex->ima, &tex->iuser, DEG_get_ctime(ctx->depsgraph));
}
}
void MOD_get_texture_coords(MappingInfoModifierData *dmd,
const ModifierEvalContext * /*ctx*/,
Object *ob,
Mesh *mesh,
float (*cos)[3],
float (*r_texco)[3])
{
/* TODO: to be renamed to `get_texture_coords` once we are done with moving modifiers to Mesh. */
using namespace blender;
const int verts_num = mesh->verts_num;
int i;
int texmapping = dmd->texmapping;
float mapref_imat[4][4];
if (texmapping == MOD_DISP_MAP_OBJECT) {
if (dmd->map_object != nullptr) {
Object *map_object = dmd->map_object;
if (dmd->map_bone[0] != '\0') {
bPoseChannel *pchan = BKE_pose_channel_find_name(map_object->pose, dmd->map_bone);
if (pchan) {
float mat_bone_world[4][4];
mul_m4_m4m4(mat_bone_world, map_object->object_to_world().ptr(), pchan->pose_mat);
invert_m4_m4(mapref_imat, mat_bone_world);
}
else {
invert_m4_m4(mapref_imat, map_object->object_to_world().ptr());
}
}
else {
invert_m4_m4(mapref_imat, map_object->object_to_world().ptr());
}
}
else { /* if there is no map object, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
}
}
/* UVs need special handling, since they come from faces */
if (texmapping == MOD_DISP_MAP_UV) {
if (CustomData_has_layer(&mesh->corner_data, CD_PROP_FLOAT2)) {
const OffsetIndices faces = mesh->faces();
const Span<int> corner_verts = mesh->corner_verts();
BLI_bitmap *done = BLI_BITMAP_NEW(verts_num, __func__);
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
CustomData_validate_layer_name(
&mesh->corner_data, CD_PROP_FLOAT2, dmd->uvlayer_name, uvname);
const bke::AttributeAccessor attributes = mesh->attributes();
const VArraySpan uv_map = *attributes.lookup_or_default<float2>(
uvname, bke::AttrDomain::Corner, float2(0));
/* verts are given the UV from the first face that uses them */
for (const int i : faces.index_range()) {
const IndexRange face = faces[i];
for (const int corner : face) {
const int vert = corner_verts[corner];
if (!BLI_BITMAP_TEST(done, vert)) {
/* remap UVs from [0, 1] to [-1, 1] */
r_texco[vert][0] = (uv_map[corner][0] * 2.0f) - 1.0f;
r_texco[vert][1] = (uv_map[corner][1] * 2.0f) - 1.0f;
BLI_BITMAP_ENABLE(done, vert);
}
}
}
MEM_freeN(done);
return;
}
/* if there are no UVs, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
}
const Span<float3> positions = mesh->vert_positions();
for (i = 0; i < verts_num; i++, r_texco++) {
switch (texmapping) {
case MOD_DISP_MAP_LOCAL:
copy_v3_v3(*r_texco, cos != nullptr ? *cos : positions[i]);
break;
case MOD_DISP_MAP_GLOBAL:
mul_v3_m4v3(*r_texco, ob->object_to_world().ptr(), cos != nullptr ? *cos : positions[i]);
break;
case MOD_DISP_MAP_OBJECT:
mul_v3_m4v3(*r_texco, ob->object_to_world().ptr(), cos != nullptr ? *cos : positions[i]);
mul_m4_v3(mapref_imat, *r_texco);
break;
}
if (cos != nullptr) {
cos++;
}
}
}
void MOD_previous_vcos_store(ModifierData *md, const float (*vert_coords)[3])
{
while ((md = md->next) && md->type == eModifierType_Armature) {
ArmatureModifierData *amd = (ArmatureModifierData *)md;
if (amd->multi && amd->vert_coords_prev == nullptr) {
amd->vert_coords_prev = static_cast<float (*)[3]>(MEM_dupallocN(vert_coords));
}
else {
break;
}
}
/* lattice/mesh modifier too */
}
void MOD_get_vgroup(const Object *ob,
const Mesh *mesh,
const char *name,
const MDeformVert **dvert,
int *defgrp_index)
{
if (mesh) {
*defgrp_index = BKE_id_defgroup_name_index(&mesh->id, name);
if (*defgrp_index != -1) {
*dvert = mesh->deform_verts().data();
}
else {
*dvert = nullptr;
}
}
else if (OB_TYPE_SUPPORT_VGROUP(ob->type)) {
*defgrp_index = BKE_object_defgroup_name_index(ob, name);
if (*defgrp_index != -1 && ob->type == OB_LATTICE) {
*dvert = BKE_lattice_deform_verts_get(ob);
}
else {
*dvert = nullptr;
}
}
else {
*defgrp_index = -1;
*dvert = nullptr;
}
}
void MOD_depsgraph_update_object_bone_relation(DepsNodeHandle *node,
Object *object,
const char *bonename,
const char *description)
{
if (object == nullptr) {
return;
}
if (bonename[0] != '\0' && object->type == OB_ARMATURE) {
DEG_add_object_relation(node, object, DEG_OB_COMP_EVAL_POSE, description);
}
else {
DEG_add_object_relation(node, object, DEG_OB_COMP_TRANSFORM, description);
}
}
void modifier_type_init(ModifierTypeInfo *types[])
{
#define INIT_TYPE(typeName) (types[eModifierType_##typeName] = &modifierType_##typeName)
INIT_TYPE(None);
INIT_TYPE(Curve);
INIT_TYPE(Lattice);
INIT_TYPE(Subsurf);
INIT_TYPE(Build);
INIT_TYPE(Array);
INIT_TYPE(Mirror);
INIT_TYPE(EdgeSplit);
INIT_TYPE(Bevel);
INIT_TYPE(Displace);
INIT_TYPE(UVProject);
INIT_TYPE(Decimate);
INIT_TYPE(Smooth);
INIT_TYPE(Cast);
INIT_TYPE(Wave);
INIT_TYPE(Armature);
INIT_TYPE(Hook);
INIT_TYPE(Softbody);
INIT_TYPE(Cloth);
INIT_TYPE(Collision);
INIT_TYPE(Boolean);
INIT_TYPE(MeshDeform);
INIT_TYPE(Ocean);
INIT_TYPE(ParticleSystem);
INIT_TYPE(ParticleInstance);
INIT_TYPE(Explode);
INIT_TYPE(Shrinkwrap);
INIT_TYPE(Mask);
INIT_TYPE(SimpleDeform);
INIT_TYPE(Multires);
INIT_TYPE(Surface);
INIT_TYPE(Fluid);
INIT_TYPE(ShapeKey);
INIT_TYPE(Solidify);
INIT_TYPE(Screw);
INIT_TYPE(Warp);
INIT_TYPE(WeightVGEdit);
INIT_TYPE(WeightVGMix);
INIT_TYPE(WeightVGProximity);
INIT_TYPE(DynamicPaint);
INIT_TYPE(Remesh);
INIT_TYPE(Skin);
INIT_TYPE(LaplacianSmooth);
INIT_TYPE(Triangulate);
INIT_TYPE(UVWarp);
INIT_TYPE(MeshCache);
INIT_TYPE(LaplacianDeform);
INIT_TYPE(Wireframe);
INIT_TYPE(Weld);
INIT_TYPE(DataTransfer);
INIT_TYPE(NormalEdit);
INIT_TYPE(CorrectiveSmooth);
INIT_TYPE(MeshSequenceCache);
INIT_TYPE(SurfaceDeform);
INIT_TYPE(WeightedNormal);
INIT_TYPE(MeshToVolume);
INIT_TYPE(VolumeDisplace);
INIT_TYPE(VolumeToMesh);
INIT_TYPE(Nodes);
INIT_TYPE(GreasePencilOpacity);
INIT_TYPE(GreasePencilSubdiv);
INIT_TYPE(GreasePencilColor);
INIT_TYPE(GreasePencilTint);
INIT_TYPE(GreasePencilSmooth);
INIT_TYPE(GreasePencilOffset);
INIT_TYPE(GreasePencilNoise);
INIT_TYPE(GreasePencilMirror);
INIT_TYPE(GreasePencilThickness);
INIT_TYPE(GreasePencilLattice);
INIT_TYPE(GreasePencilDash);
INIT_TYPE(GreasePencilMultiply);
INIT_TYPE(GreasePencilLength);
INIT_TYPE(GreasePencilWeightAngle);
INIT_TYPE(GreasePencilArray);
INIT_TYPE(GreasePencilWeightProximity);
INIT_TYPE(GreasePencilHook);
INIT_TYPE(GreasePencilLineart);
INIT_TYPE(GreasePencilArmature);
INIT_TYPE(GreasePencilTime);
INIT_TYPE(GreasePencilSimplify);
INIT_TYPE(GreasePencilEnvelope);
INIT_TYPE(GreasePencilOutline);
INIT_TYPE(GreasePencilShrinkwrap);
INIT_TYPE(GreasePencilBuild);
INIT_TYPE(GreasePencilTexture);
#undef INIT_TYPE
}