Functions for convert between the color types and ostream support are now outside the classes. Many files were changed to fix cases where direct includes for headers were missing. Pull Request: https://projects.blender.org/blender/blender/pulls/145756
661 lines
18 KiB
C++
661 lines
18 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <cfloat>
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#include "NOD_menu_value.hh"
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#include "NOD_node_declaration.hh"
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#include "RNA_types.hh"
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#include "BKE_node_enum.hh"
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#include "BLI_color_types.hh"
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#include "BLI_implicit_sharing_ptr.hh"
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#include "BLI_math_euler_types.hh"
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#include "BLI_math_vector_types.hh"
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namespace blender::nodes::decl {
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class FloatBuilder;
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class Float : public SocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_FLOAT;
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float default_value = 0.0f;
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float soft_min_value = -FLT_MAX;
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float soft_max_value = FLT_MAX;
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PropertySubType subtype = PROP_NONE;
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friend FloatBuilder;
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using Builder = FloatBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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class FloatBuilder : public SocketDeclarationBuilder<Float> {
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public:
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FloatBuilder &min(float value);
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FloatBuilder &max(float value);
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FloatBuilder &default_value(float value);
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FloatBuilder &subtype(PropertySubType subtype);
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};
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class IntBuilder;
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class Int : public SocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_INT;
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int default_value = 0;
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int soft_min_value = INT32_MIN;
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int soft_max_value = INT32_MAX;
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PropertySubType subtype = PROP_NONE;
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friend IntBuilder;
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using Builder = IntBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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class IntBuilder : public SocketDeclarationBuilder<Int> {
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public:
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IntBuilder &min(int value);
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IntBuilder &max(int value);
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IntBuilder &default_value(int value);
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IntBuilder &subtype(PropertySubType subtype);
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};
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class VectorBuilder;
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class Vector : public SocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_VECTOR;
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float4 default_value = {0, 0, 0, 0};
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float soft_min_value = -FLT_MAX;
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float soft_max_value = FLT_MAX;
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int dimensions = 3;
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PropertySubType subtype = PROP_NONE;
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friend VectorBuilder;
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using Builder = VectorBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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class VectorBuilder : public SocketDeclarationBuilder<Vector> {
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public:
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VectorBuilder &default_value(const float2 value);
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VectorBuilder &default_value(const float3 value);
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VectorBuilder &default_value(const float4 value);
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VectorBuilder &subtype(PropertySubType subtype);
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VectorBuilder &dimensions(int dimensions);
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VectorBuilder &min(float min);
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VectorBuilder &max(float max);
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VectorBuilder &compact();
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};
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class BoolBuilder;
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class Bool : public SocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_BOOLEAN;
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bool default_value = false;
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friend BoolBuilder;
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using Builder = BoolBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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class BoolBuilder : public SocketDeclarationBuilder<Bool> {
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public:
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BoolBuilder &default_value(bool value);
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};
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class ColorBuilder;
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class Color : public SocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_RGBA;
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ColorGeometry4f default_value{0.8f, 0.8f, 0.8f, 1.0f};
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friend ColorBuilder;
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using Builder = ColorBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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class ColorBuilder : public SocketDeclarationBuilder<Color> {
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public:
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ColorBuilder &default_value(const ColorGeometry4f value);
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};
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class RotationBuilder;
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class Rotation : public SocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_ROTATION;
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math::EulerXYZ default_value;
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friend RotationBuilder;
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using Builder = RotationBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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class RotationBuilder : public SocketDeclarationBuilder<Rotation> {
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public:
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RotationBuilder &default_value(const math::EulerXYZ &value);
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};
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class MatrixBuilder;
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class Matrix : public SocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_MATRIX;
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friend MatrixBuilder;
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using Builder = MatrixBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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class MatrixBuilder : public SocketDeclarationBuilder<Matrix> {};
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class StringBuilder;
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class String : public SocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_STRING;
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std::string default_value;
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PropertySubType subtype = PROP_NONE;
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std::optional<std::string> path_filter;
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friend StringBuilder;
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using Builder = StringBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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class StringBuilder : public SocketDeclarationBuilder<String> {
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public:
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StringBuilder &default_value(const std::string value);
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StringBuilder &subtype(PropertySubType subtype);
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StringBuilder &path_filter(std::optional<std::string> filter);
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};
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class MenuBuilder;
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class Menu : public SocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_MENU;
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MenuValue default_value;
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bool is_expanded = false;
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ImplicitSharingPtr<bke::RuntimeNodeEnumItems> items;
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friend MenuBuilder;
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using Builder = MenuBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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class MenuBuilder : public SocketDeclarationBuilder<Menu> {
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public:
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MenuBuilder &default_value(MenuValue value);
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/** Draw the menu items next to each other instead of as a drop-down menu. */
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MenuBuilder &expanded(bool value = true);
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/** Set the available items in the menu. The items array must have static lifetime. */
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MenuBuilder &static_items(const EnumPropertyItem *items);
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};
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class BundleBuilder;
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class Bundle : public SocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_BUNDLE;
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/**
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* Index of a corresponding input socket. If set, the output is assumed to have the same bundle
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* structure as the input.
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*/
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std::optional<int> pass_through_input_index;
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friend BundleBuilder;
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using Builder = BundleBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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class BundleBuilder : public SocketDeclarationBuilder<Bundle> {
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public:
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/** On output sockets, indicate that the bundle structure is passed through from an input. */
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BundleBuilder &pass_through_input_index(std::optional<int> index);
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};
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class ClosureBuilder;
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class Closure : public SocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_CLOSURE;
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friend ClosureBuilder;
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using Builder = ClosureBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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class ClosureBuilder : public SocketDeclarationBuilder<Closure> {};
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class IDSocketDeclaration : public SocketDeclaration {
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public:
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const char *idname;
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/**
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* Get the default ID pointer for this socket. This is a function to avoid dangling pointers,
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* since bNode::id pointers are remapped as ID pointers change, but pointers in socket
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* declarations are not managed the same way.
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*/
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std::function<ID *(const bNode &node)> default_value_fn;
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IDSocketDeclaration(const char *idname);
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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template<typename T> class IDSocketDeclarationBuilder : public SocketDeclarationBuilder<T> {
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public:
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IDSocketDeclarationBuilder &default_value_fn(std::function<ID *(const bNode &node)> fn)
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{
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this->decl_->default_value_fn = std::move(fn);
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return *this;
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}
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};
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class Object : public IDSocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_OBJECT;
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using Builder = IDSocketDeclarationBuilder<Object>;
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Object();
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};
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class Material : public IDSocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_MATERIAL;
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using Builder = IDSocketDeclarationBuilder<Material>;
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Material();
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};
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class Collection : public IDSocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_COLLECTION;
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using Builder = IDSocketDeclarationBuilder<Collection>;
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Collection();
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};
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class Texture : public IDSocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_TEXTURE;
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using Builder = IDSocketDeclarationBuilder<Texture>;
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Texture();
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};
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class Image : public IDSocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_IMAGE;
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using Builder = IDSocketDeclarationBuilder<Image>;
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Image();
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};
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class ShaderBuilder;
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class Shader : public SocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_SHADER;
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friend ShaderBuilder;
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using Builder = ShaderBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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class ShaderBuilder : public SocketDeclarationBuilder<Shader> {};
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class ExtendBuilder;
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class Extend : public SocketDeclaration {
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private:
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friend ExtendBuilder;
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_CUSTOM;
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using Builder = ExtendBuilder;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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class ExtendBuilder : public SocketDeclarationBuilder<Extend> {};
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class CustomTypeBuilder;
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class Custom : public SocketDeclaration {
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public:
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static constexpr eNodeSocketDatatype static_socket_type = SOCK_CUSTOM;
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friend CustomTypeBuilder;
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using Builder = CustomTypeBuilder;
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const char *idname_;
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std::function<void(bNode &node, bNodeSocket &socket, const char *data_path)> init_socket_fn;
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bNodeSocket &build(bNodeTree &ntree, bNode &node) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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bool can_connect(const bNodeSocket &socket) const override;
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};
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class CustomTypeBuilder : public SocketDeclarationBuilder<Custom> {
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public:
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CustomTypeBuilder &idname(const char *idname);
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CustomTypeBuilder &init_socket_fn(
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std::function<void(bNode &node, bNodeSocket &socket, const char *data_path)> fn)
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{
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decl_->init_socket_fn = std::move(fn);
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return *this;
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}
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};
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/* -------------------------------------------------------------------- */
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/** \name #FloatBuilder Inline Methods
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* \{ */
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inline FloatBuilder &FloatBuilder::min(const float value)
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{
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decl_->soft_min_value = value;
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return *this;
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}
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inline FloatBuilder &FloatBuilder::max(const float value)
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{
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decl_->soft_max_value = value;
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return *this;
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}
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inline FloatBuilder &FloatBuilder::default_value(const float value)
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{
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decl_->default_value = value;
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return *this;
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}
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inline FloatBuilder &FloatBuilder::subtype(PropertySubType subtype)
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{
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decl_->subtype = subtype;
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return *this;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #IntBuilder Inline Methods
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* \{ */
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inline IntBuilder &IntBuilder::min(const int value)
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{
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decl_->soft_min_value = value;
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return *this;
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}
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inline IntBuilder &IntBuilder::max(const int value)
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{
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decl_->soft_max_value = value;
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return *this;
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}
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inline IntBuilder &IntBuilder::default_value(const int value)
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{
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decl_->default_value = value;
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return *this;
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}
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inline IntBuilder &IntBuilder::subtype(PropertySubType subtype)
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{
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decl_->subtype = subtype;
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return *this;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #VectorBuilder Inline Methods
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* \{ */
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inline VectorBuilder &VectorBuilder::default_value(const float2 value)
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{
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decl_->default_value = float4(value, 0.0f, 0.0f);
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return *this;
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}
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inline VectorBuilder &VectorBuilder::default_value(const float3 value)
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{
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decl_->default_value = float4(value, 0.0f);
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return *this;
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}
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inline VectorBuilder &VectorBuilder::default_value(const float4 value)
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{
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decl_->default_value = value;
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return *this;
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}
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inline VectorBuilder &VectorBuilder::subtype(PropertySubType subtype)
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{
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decl_->subtype = subtype;
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return *this;
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}
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inline VectorBuilder &VectorBuilder::dimensions(int dimensions)
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{
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BLI_assert(dimensions >= 2 && dimensions <= 4);
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decl_->dimensions = dimensions;
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return *this;
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}
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inline VectorBuilder &VectorBuilder::min(const float min)
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{
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decl_->soft_min_value = min;
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return *this;
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}
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inline VectorBuilder &VectorBuilder::max(const float max)
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{
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decl_->soft_max_value = max;
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return *this;
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}
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inline VectorBuilder &VectorBuilder::compact()
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{
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decl_->compact = true;
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return *this;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #BoolBuilder Inline Methods
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* \{ */
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inline BoolBuilder &BoolBuilder::default_value(const bool value)
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{
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decl_->default_value = value;
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return *this;
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}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #ColorBuilder Inline Methods
|
|
* \{ */
|
|
|
|
inline ColorBuilder &ColorBuilder::default_value(const ColorGeometry4f value)
|
|
{
|
|
decl_->default_value = value;
|
|
return *this;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #StringBuilder Inline Methods
|
|
* \{ */
|
|
|
|
inline StringBuilder &StringBuilder::default_value(std::string value)
|
|
{
|
|
decl_->default_value = std::move(value);
|
|
return *this;
|
|
}
|
|
|
|
inline StringBuilder &StringBuilder::subtype(PropertySubType subtype)
|
|
{
|
|
decl_->subtype = subtype;
|
|
return *this;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #MenuBuilder Inline Methods
|
|
* \{ */
|
|
|
|
inline MenuBuilder &MenuBuilder::default_value(const MenuValue value)
|
|
{
|
|
decl_->default_value = value;
|
|
return *this;
|
|
}
|
|
|
|
inline MenuBuilder &MenuBuilder::expanded(const bool value)
|
|
{
|
|
decl_->is_expanded = value;
|
|
return *this;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #RotationBuilder Inline Methods
|
|
* \{ */
|
|
|
|
inline RotationBuilder &RotationBuilder::default_value(const math::EulerXYZ &value)
|
|
{
|
|
decl_->default_value = value;
|
|
return *this;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #IDSocketDeclaration and Children Inline Methods
|
|
* \{ */
|
|
|
|
inline IDSocketDeclaration::IDSocketDeclaration(const char *idname) : idname(idname) {}
|
|
|
|
inline Object::Object() : IDSocketDeclaration("NodeSocketObject") {}
|
|
|
|
inline Material::Material() : IDSocketDeclaration("NodeSocketMaterial") {}
|
|
|
|
inline Collection::Collection() : IDSocketDeclaration("NodeSocketCollection") {}
|
|
|
|
inline Texture::Texture() : IDSocketDeclaration("NodeSocketTexture") {}
|
|
|
|
inline Image::Image() : IDSocketDeclaration("NodeSocketImage") {}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #CustomTypeBuilder Inline Methods
|
|
* \{ */
|
|
|
|
inline CustomTypeBuilder &CustomTypeBuilder::idname(const char *idname)
|
|
{
|
|
decl_->idname_ = idname;
|
|
return *this;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::nodes::decl
|