Color grids are not supported yet, but vector grids are. Previously, trying to link a color socket to the Grid to Field node just didn't work because it doesn't support color sockets. Now, it will create a vector socket instead. Pull Request: https://projects.blender.org/blender/blender/pulls/147343
406 lines
13 KiB
C++
406 lines
13 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/**
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* Some nodes have a dynamic number of sockets (e.g. simulation input/output). These nodes store an
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* array of items in their `bNode->storage` (e.g. `NodeSimulationItem`). Different nodes have
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* slightly different storage requirements, but a lot of the logic is still the same between nodes.
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* This file implements various shared functionality that can be used by different nodes to deal
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* with these item arrays.
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*
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* In order to use the functions, one has to implement an "accessor" which tells the shared code
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* how to deal with specific item arrays. Different functions have different requirements for the
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* accessor. It's easiest to just look at existing accessors like #SimulationItemsAccessor and
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* #RepeatItemsAccessor and to implement the same methods.
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*/
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#include <optional>
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#include "BLI_string.h"
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#include "BLI_string_utils.hh"
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#include "BKE_node.hh"
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#include "BKE_node_runtime.hh"
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#include "BKE_node_tree_update.hh"
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#include "DNA_array_utils.hh"
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#include "NOD_socket.hh"
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namespace blender::nodes::socket_items {
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struct SocketItemsAccessorDefaults {
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static constexpr bool has_single_identifier_str = true;
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static constexpr bool has_name_validation = false;
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static constexpr bool has_custom_initial_name = false;
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static constexpr bool has_vector_dimensions = false;
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static constexpr bool can_have_empty_name = false;
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static constexpr char unique_name_separator = '.';
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};
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/**
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* References a "C-Array" that is stored elsewhere. This is different from a MutableSpan, because
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* one can even resize the array through this reference.
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*/
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template<typename T> struct SocketItemsRef {
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T **items;
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int *items_num;
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int *active_index;
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};
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/**
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* Iterates over the node tree to find the node that this item belongs to.
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*/
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template<typename Accessor>
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inline bNode *find_node_by_item(bNodeTree &ntree, const typename Accessor::ItemT &item)
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{
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ntree.ensure_topology_cache();
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for (bNode *node : ntree.nodes_by_type(Accessor::node_idname)) {
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SocketItemsRef array = Accessor::get_items_from_node(*node);
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if (&item >= *array.items && &item < *array.items + *array.items_num) {
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return node;
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}
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}
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return nullptr;
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}
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/** Find the item with the given identifier. */
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template<typename Accessor>
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inline typename Accessor::ItemT *find_item_by_identifier(bNode &node, const StringRef identifier)
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{
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SocketItemsRef array = Accessor::get_items_from_node(node);
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for (const int i : IndexRange(*array.items_num)) {
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typename Accessor::ItemT &item = (*array.items)[i];
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if (Accessor::socket_identifier_for_item(item) == identifier) {
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return &item;
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}
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}
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return nullptr;
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}
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/**
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* Destruct all the items and the free the array itself.
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*/
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template<typename Accessor> inline void destruct_array(bNode &node)
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{
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using ItemT = typename Accessor::ItemT;
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SocketItemsRef ref = Accessor::get_items_from_node(node);
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for (const int i : IndexRange(*ref.items_num)) {
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ItemT &item = (*ref.items)[i];
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Accessor::destruct_item(&item);
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}
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MEM_SAFE_FREE(*ref.items);
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}
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/**
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* Removes all items from the node.
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*/
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template<typename Accessor> inline void clear(bNode &node)
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{
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destruct_array<Accessor>(node);
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SocketItemsRef ref = Accessor::get_items_from_node(node);
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*ref.items_num = 0;
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*ref.active_index = 0;
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}
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/**
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* Copy the items from the storage of the source node to the storage of the destination node.
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*/
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template<typename Accessor> inline void copy_array(const bNode &src_node, bNode &dst_node)
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{
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using ItemT = typename Accessor::ItemT;
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SocketItemsRef src_ref = Accessor::get_items_from_node(const_cast<bNode &>(src_node));
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SocketItemsRef dst_ref = Accessor::get_items_from_node(dst_node);
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const int items_num = *src_ref.items_num;
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*dst_ref.items = MEM_calloc_arrayN<ItemT>(items_num, __func__);
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for (const int i : IndexRange(items_num)) {
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Accessor::copy_item((*src_ref.items)[i], (*dst_ref.items)[i]);
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}
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}
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/**
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* Enforce constraints on the name of the item.
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*/
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template<typename Accessor> inline std::string get_validated_name(const StringRef name)
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{
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if constexpr (Accessor::has_name_validation) {
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return Accessor::validate_name(name);
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}
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else {
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return name;
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}
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}
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/**
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* Changes the name of an existing item and makes sure that the name is unique among other the
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* other items in the same array.
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*/
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template<typename Accessor>
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inline void set_item_name_and_make_unique(bNode &node,
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typename Accessor::ItemT &item,
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const char *value)
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{
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using ItemT = typename Accessor::ItemT;
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SocketItemsRef array = Accessor::get_items_from_node(node);
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std::string name = value;
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if constexpr (!Accessor::can_have_empty_name) {
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if (name.empty()) {
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if constexpr (Accessor::has_type) {
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name = *bke::node_static_socket_label(Accessor::get_socket_type(item), 0);
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}
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else {
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name = "Item";
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}
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}
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}
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const std::string validated_name = get_validated_name<Accessor>(name);
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const std::string unique_name = BLI_uniquename_cb(
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[&](const StringRef name) {
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for (ItemT &item_iter : blender::MutableSpan(*array.items, *array.items_num)) {
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if (&item_iter != &item) {
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if (*Accessor::get_name(item_iter) == name) {
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return true;
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}
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}
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}
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return false;
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},
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Accessor::unique_name_separator,
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validated_name);
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/* The unique name should still be valid. */
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BLI_assert(unique_name == get_validated_name<Accessor>(unique_name));
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char **item_name = Accessor::get_name(item);
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MEM_SAFE_FREE(*item_name);
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*item_name = BLI_strdup(unique_name.c_str());
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}
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namespace detail {
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template<typename Accessor> inline typename Accessor::ItemT &add_item_to_array(bNode &node)
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{
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using ItemT = typename Accessor::ItemT;
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SocketItemsRef array = Accessor::get_items_from_node(node);
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ItemT *old_items = *array.items;
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const int old_items_num = *array.items_num;
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const int new_items_num = old_items_num + 1;
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ItemT *new_items = MEM_calloc_arrayN<ItemT>(new_items_num, __func__);
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std::copy_n(old_items, old_items_num, new_items);
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ItemT &new_item = new_items[old_items_num];
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MEM_SAFE_FREE(old_items);
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*array.items = new_items;
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*array.items_num = new_items_num;
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if (array.active_index) {
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*array.active_index = old_items_num;
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}
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return new_item;
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}
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} // namespace detail
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/**
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* Add a new item at the end with the given socket type and name. The optional dimensions argument
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* can be provided for types that support multiple possible dimensions like Vector. It is expected
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* to be in the range [2, 4] and if not provided, 3 should be assumed.
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*/
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template<typename Accessor>
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inline typename Accessor::ItemT *add_item_with_socket_type_and_name(
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bNodeTree &ntree,
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bNode &node,
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const eNodeSocketDatatype socket_type,
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const char *name,
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std::optional<int> dimensions = std::nullopt)
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{
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using ItemT = typename Accessor::ItemT;
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BLI_assert(Accessor::supports_socket_type(socket_type, ntree.type));
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BLI_assert(!(dimensions.has_value() && socket_type != SOCK_VECTOR));
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BLI_assert(ELEM(dimensions.value_or(3), 2, 3, 4));
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UNUSED_VARS_NDEBUG(ntree);
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ItemT &new_item = detail::add_item_to_array<Accessor>(node);
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if constexpr (Accessor::has_vector_dimensions) {
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Accessor::init_with_socket_type_and_name(node, new_item, socket_type, name, dimensions);
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}
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else {
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Accessor::init_with_socket_type_and_name(node, new_item, socket_type, name);
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}
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return &new_item;
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}
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/**
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* Add a new item at the end with the given name.
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*/
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template<typename Accessor>
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inline typename Accessor::ItemT *add_item_with_name(bNode &node, const char *name)
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{
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using ItemT = typename Accessor::ItemT;
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ItemT &new_item = detail::add_item_to_array<Accessor>(node);
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Accessor::init_with_name(node, new_item, name);
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return &new_item;
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}
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/**
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* Add a new item at the end.
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*/
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template<typename Accessor> inline typename Accessor::ItemT *add_item(bNode &node)
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{
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using ItemT = typename Accessor::ItemT;
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ItemT &new_item = detail::add_item_to_array<Accessor>(node);
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Accessor::init(node, new_item);
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return &new_item;
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}
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template<typename Accessor>
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inline std::string get_socket_identifier(const typename Accessor::ItemT &item,
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const eNodeSocketInOut in_out)
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{
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if constexpr (Accessor::has_single_identifier_str) {
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return Accessor::socket_identifier_for_item(item);
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}
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else {
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if (in_out == SOCK_IN) {
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return Accessor::input_socket_identifier_for_item(item);
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}
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return Accessor::output_socket_identifier_for_item(item);
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}
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}
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inline std::optional<eNodeSocketDatatype> get_socket_item_type_to_add(
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const eNodeSocketDatatype linked_type,
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const FunctionRef<bool(eNodeSocketDatatype type)> is_supported)
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{
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if (is_supported(linked_type)) {
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return linked_type;
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}
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if (linked_type == SOCK_RGBA) {
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if (is_supported(SOCK_VECTOR)) {
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return SOCK_VECTOR;
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}
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}
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return std::nullopt;
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}
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/**
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* Check if the link connects to the `extend_socket`. If yes, create a new item for the linked
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* socket, update the node and then change the link to point to the new socket.
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* \return False if the link should be removed.
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*/
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template<typename Accessor>
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[[nodiscard]] inline bool try_add_item_via_extend_socket(
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bNodeTree &ntree,
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bNode &extend_node,
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bNodeSocket &extend_socket,
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bNode &storage_node,
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bNodeLink &link,
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typename Accessor::ItemT **r_new_item = nullptr)
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{
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using ItemT = typename Accessor::ItemT;
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bNodeSocket *src_socket = nullptr;
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if (link.tosock == &extend_socket) {
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src_socket = link.fromsock;
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}
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else if (link.fromsock == &extend_socket) {
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src_socket = link.tosock;
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}
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else {
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return false;
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}
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ItemT *item = nullptr;
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if constexpr (Accessor::has_name && Accessor::has_type) {
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const eNodeSocketDatatype src_socket_type = eNodeSocketDatatype(src_socket->type);
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const std::optional<eNodeSocketDatatype> added_socket_type = get_socket_item_type_to_add(
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src_socket_type, [&](const eNodeSocketDatatype type) {
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return Accessor::supports_socket_type(type, ntree.type);
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});
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if (!added_socket_type) {
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return false;
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}
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std::string name = src_socket->name;
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if constexpr (Accessor::has_custom_initial_name) {
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name = Accessor::custom_initial_name(storage_node, name);
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}
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std::optional<int> dimensions = std::nullopt;
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if (src_socket_type == SOCK_VECTOR && added_socket_type == SOCK_VECTOR) {
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dimensions = src_socket->default_value_typed<bNodeSocketValueVector>()->dimensions;
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}
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item = add_item_with_socket_type_and_name<Accessor>(
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ntree, storage_node, *added_socket_type, name.c_str(), dimensions);
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}
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else if constexpr (Accessor::has_name && !Accessor::has_type) {
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item = add_item_with_name<Accessor>(storage_node, src_socket->name);
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}
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else {
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item = add_item<Accessor>(storage_node);
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}
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if (item == nullptr) {
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return false;
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}
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if (r_new_item) {
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*r_new_item = item;
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}
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update_node_declaration_and_sockets(ntree, extend_node);
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if (extend_socket.is_input()) {
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const std::string item_identifier = get_socket_identifier<Accessor>(*item, SOCK_IN);
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bNodeSocket *new_socket = bke::node_find_socket(extend_node, SOCK_IN, item_identifier.c_str());
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link.tosock = new_socket;
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}
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else {
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const std::string item_identifier = get_socket_identifier<Accessor>(*item, SOCK_OUT);
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bNodeSocket *new_socket = bke::node_find_socket(
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extend_node, SOCK_OUT, item_identifier.c_str());
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link.fromsock = new_socket;
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}
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BKE_ntree_update_tag_node_property(&ntree, &storage_node);
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return true;
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}
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/**
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* Allow the item array to be extended from any extend-socket in the node.
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* \return False if the link should be removed.
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*/
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template<typename Accessor>
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[[nodiscard]] inline bool try_add_item_via_any_extend_socket(
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bNodeTree &ntree,
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bNode &extend_node,
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bNode &storage_node,
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bNodeLink &link,
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const std::optional<StringRef> socket_identifier = std::nullopt,
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typename Accessor::ItemT **r_new_item = nullptr)
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{
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bNodeSocket *possible_extend_socket = nullptr;
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if (link.fromnode == &extend_node) {
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possible_extend_socket = link.fromsock;
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}
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if (link.tonode == &extend_node) {
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possible_extend_socket = link.tosock;
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}
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if (possible_extend_socket == nullptr) {
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return true;
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}
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if (!STREQ(possible_extend_socket->idname, "NodeSocketVirtual")) {
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return true;
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}
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if (socket_identifier.has_value()) {
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if (possible_extend_socket->identifier != socket_identifier) {
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return true;
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}
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}
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return try_add_item_via_extend_socket<Accessor>(
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ntree, extend_node, *possible_extend_socket, storage_node, link, r_new_item);
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}
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} // namespace blender::nodes::socket_items
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