Files
test2/source/blender/nodes/function/nodes/node_fn_input_int.cc
quackarooni dacae33cbe Nodes: Add missing tooltip descriptions for various nodes
Add a description for function nodes and a few geometry nodes
and a few shader nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/145772
2025-09-11 20:03:35 +02:00

59 lines
1.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "node_function_util.hh"
#include "UI_interface_layout.hh"
#include "UI_resources.hh"
#include "NOD_geometry_nodes_gizmos.hh"
namespace blender::nodes::node_fn_input_int_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Int>("Integer").custom_draw([](CustomSocketDrawParams &params) {
uiLayout &row = params.layout.row(true);
row.prop(&params.node_ptr, "integer", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
if (gizmos::value_node_has_gizmo(params.tree, params.node)) {
row.prop(&params.socket_ptr, "pin_gizmo", UI_ITEM_NONE, "", ICON_GIZMO);
}
});
;
}
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
{
const bNode &bnode = builder.node();
NodeInputInt *node_storage = static_cast<NodeInputInt *>(bnode.storage);
builder.construct_and_set_matching_fn<mf::CustomMF_Constant<int>>(node_storage->integer);
}
static void node_init(bNodeTree * /*tree*/, bNode *node)
{
NodeInputInt *data = MEM_callocN<NodeInputInt>(__func__);
node->storage = data;
}
static void node_register()
{
static blender::bke::bNodeType ntype;
fn_node_type_base(&ntype, "FunctionNodeInputInt", FN_NODE_INPUT_INT);
ntype.ui_name = "Integer";
ntype.ui_description =
"Provide an integer value that can be connected to other nodes in the tree";
ntype.enum_name_legacy = "INPUT_INT";
ntype.nclass = NODE_CLASS_INPUT;
ntype.declare = node_declare;
ntype.initfunc = node_init;
blender::bke::node_type_storage(
ntype, "NodeInputInt", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = node_build_multi_function;
blender::bke::node_register_type(ntype);
}
NOD_REGISTER_NODE(node_register)
} // namespace blender::nodes::node_fn_input_int_cc