Add a description for function nodes and a few geometry nodes and a few shader nodes. Pull Request: https://projects.blender.org/blender/blender/pulls/145772
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_function_util.hh"
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#include "UI_interface_layout.hh"
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#include "UI_resources.hh"
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#include "NOD_geometry_nodes_gizmos.hh"
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namespace blender::nodes::node_fn_input_int_cc {
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static void node_declare(NodeDeclarationBuilder &b)
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{
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b.add_output<decl::Int>("Integer").custom_draw([](CustomSocketDrawParams ¶ms) {
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uiLayout &row = params.layout.row(true);
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row.prop(¶ms.node_ptr, "integer", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
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if (gizmos::value_node_has_gizmo(params.tree, params.node)) {
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row.prop(¶ms.socket_ptr, "pin_gizmo", UI_ITEM_NONE, "", ICON_GIZMO);
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}
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});
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;
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}
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static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
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{
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const bNode &bnode = builder.node();
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NodeInputInt *node_storage = static_cast<NodeInputInt *>(bnode.storage);
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builder.construct_and_set_matching_fn<mf::CustomMF_Constant<int>>(node_storage->integer);
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}
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static void node_init(bNodeTree * /*tree*/, bNode *node)
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{
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NodeInputInt *data = MEM_callocN<NodeInputInt>(__func__);
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node->storage = data;
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}
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static void node_register()
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{
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static blender::bke::bNodeType ntype;
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fn_node_type_base(&ntype, "FunctionNodeInputInt", FN_NODE_INPUT_INT);
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ntype.ui_name = "Integer";
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ntype.ui_description =
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"Provide an integer value that can be connected to other nodes in the tree";
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ntype.enum_name_legacy = "INPUT_INT";
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ntype.nclass = NODE_CLASS_INPUT;
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ntype.declare = node_declare;
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ntype.initfunc = node_init;
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blender::bke::node_type_storage(
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ntype, "NodeInputInt", node_free_standard_storage, node_copy_standard_storage);
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ntype.build_multi_function = node_build_multi_function;
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blender::bke::node_register_type(ntype);
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}
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NOD_REGISTER_NODE(node_register)
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} // namespace blender::nodes::node_fn_input_int_cc
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