A long overdue pass on editor descriptions/tooltips. Some editors used a variation of the editor name as description, while others didn't even have one. In some editors their functionality changed so use this opportunity to reflect this (UV for example, no longer depends on "mesh editmode"). See PR for details. Pull Request: https://projects.blender.org/blender/blender/pulls/146968
349 lines
9.4 KiB
C++
349 lines
9.4 KiB
C++
/* SPDX-FileCopyrightText: 2007 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup nodes
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*/
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#include <cstring>
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#include "DNA_node_types.h"
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#include "DNA_space_types.h"
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#include "DNA_texture_types.h"
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#include "BLI_listbase.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.hh"
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#include "BKE_layer.hh"
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#include "BKE_linestyle.h"
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#include "BKE_node.hh"
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#include "BKE_node_runtime.hh"
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#include "BKE_paint.hh"
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#include "BKE_texture.h"
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#include "NOD_texture.h"
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#include "node_common.h"
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#include "node_exec.hh"
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#include "node_texture_util.hh"
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#include "node_util.hh"
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#include "RNA_prototypes.hh"
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#include "UI_resources.hh"
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static void texture_get_from_context(const bContext *C,
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blender::bke::bNodeTreeType * /*treetype*/,
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bNodeTree **r_ntree,
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ID **r_id,
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ID **r_from)
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{
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SpaceNode *snode = CTX_wm_space_node(C);
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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BKE_view_layer_synced_ensure(scene, view_layer);
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Object *ob = BKE_view_layer_active_object_get(view_layer);
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Tex *tx = nullptr;
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if (snode->texfrom == SNODE_TEX_BRUSH) {
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Brush *brush = nullptr;
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if (ob && (ob->mode & OB_MODE_SCULPT)) {
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brush = BKE_paint_brush(&scene->toolsettings->sculpt->paint);
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}
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else {
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brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
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}
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if (brush) {
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*r_from = (ID *)brush;
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tx = give_current_brush_texture(brush);
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if (tx) {
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*r_id = &tx->id;
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*r_ntree = tx->nodetree;
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}
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}
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}
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else if (snode->texfrom == SNODE_TEX_LINESTYLE) {
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FreestyleLineStyle *linestyle = BKE_linestyle_active_from_view_layer(view_layer);
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if (linestyle) {
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*r_from = (ID *)linestyle;
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tx = give_current_linestyle_texture(linestyle);
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if (tx) {
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*r_id = &tx->id;
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*r_ntree = tx->nodetree;
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}
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}
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}
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}
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static void foreach_nodeclass(void *calldata, blender::bke::bNodeClassCallback func)
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{
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func(calldata, NODE_CLASS_INPUT, N_("Input"));
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func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
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func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
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func(calldata, NODE_CLASS_PATTERN, N_("Patterns"));
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func(calldata, NODE_CLASS_TEXTURE, N_("Textures"));
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func(calldata, NODE_CLASS_CONVERTER, N_("Converter"));
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func(calldata, NODE_CLASS_DISTORT, N_("Distort"));
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func(calldata, NODE_CLASS_GROUP, N_("Group"));
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func(calldata, NODE_CLASS_INTERFACE, N_("Interface"));
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func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
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}
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/* XXX muting disabled in previews because of threading issues with the main execution
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* it works here, but disabled for consistency
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*/
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#if 1
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static void localize(bNodeTree *localtree, bNodeTree * /*ntree*/)
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{
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bNode *node, *node_next;
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/* replace muted nodes and reroute nodes by internal links */
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for (node = static_cast<bNode *>(localtree->nodes.first); node; node = node_next) {
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node_next = node->next;
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if (node->is_muted() || node->is_reroute()) {
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blender::bke::node_internal_relink(*localtree, *node);
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blender::bke::node_tree_free_local_node(*localtree, *node);
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}
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}
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}
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#else
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static void localize(bNodeTree * /*localtree*/, bNodeTree * /*ntree*/) {}
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#endif
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static void update(bNodeTree *ntree)
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{
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ntree_update_reroute_nodes(ntree);
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}
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static bool texture_node_tree_socket_type_valid(blender::bke::bNodeTreeType * /*ntreetype*/,
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blender::bke::bNodeSocketType *socket_type)
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{
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return blender::bke::node_is_static_socket_type(*socket_type) &&
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ELEM(socket_type->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA);
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}
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blender::bke::bNodeTreeType *ntreeType_Texture;
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void register_node_tree_type_tex()
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{
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blender::bke::bNodeTreeType *tt = ntreeType_Texture = MEM_new<blender::bke::bNodeTreeType>(
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__func__);
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tt->type = NTREE_TEXTURE;
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tt->idname = "TextureNodeTree";
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tt->group_idname = "TextureNodeGroup";
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tt->ui_name = N_("Texture Node Editor");
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tt->ui_icon = ICON_NODE_TEXTURE; /* Defined in `drawnode.cc`. */
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tt->ui_description = N_("Edit textures using nodes");
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tt->foreach_nodeclass = foreach_nodeclass;
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tt->update = update;
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tt->localize = localize;
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tt->get_from_context = texture_get_from_context;
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tt->valid_socket_type = texture_node_tree_socket_type_valid;
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tt->rna_ext.srna = &RNA_TextureNodeTree;
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blender::bke::node_tree_type_add(*tt);
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}
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/**** Material/Texture trees ****/
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bNodeThreadStack *ntreeGetThreadStack(bNodeTreeExec *exec, int thread)
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{
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ListBase *lb = &exec->threadstack[thread];
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bNodeThreadStack *nts;
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for (nts = (bNodeThreadStack *)lb->first; nts; nts = nts->next) {
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if (!nts->used) {
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nts->used = true;
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break;
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}
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}
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if (!nts) {
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nts = MEM_callocN<bNodeThreadStack>("bNodeThreadStack");
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nts->stack = (bNodeStack *)MEM_dupallocN(exec->stack);
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nts->used = true;
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BLI_addtail(lb, nts);
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}
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return nts;
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}
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void ntreeReleaseThreadStack(bNodeThreadStack *nts)
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{
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nts->used = false;
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}
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bool ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *callerdata, int thread)
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{
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bNodeStack *nsin[MAX_SOCKET] = {nullptr}; /* arbitrary... watch this */
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bNodeStack *nsout[MAX_SOCKET] = {nullptr}; /* arbitrary... watch this */
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bNodeExec *nodeexec;
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bNode *node;
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int n;
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/* nodes are presorted, so exec is in order of list */
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for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; n++, nodeexec++) {
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node = nodeexec->node;
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if (node->runtime->need_exec) {
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node_get_stack(node, nts->stack, nsin, nsout);
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/* Handle muted nodes...
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* If the mute func is not set, assume the node should never be muted,
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* and hence execute it!
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*/
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if (node->typeinfo->exec_fn && !node->is_muted()) {
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node->typeinfo->exec_fn(callerdata, thread, node, &nodeexec->data, nsin, nsout);
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}
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}
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}
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/* signal to that all went OK, for render */
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return true;
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}
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bNodeTreeExec *ntreeTexBeginExecTree_internal(bNodeExecContext *context,
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bNodeTree *ntree,
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bNodeInstanceKey parent_key)
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{
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bNodeTreeExec *exec;
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/* common base initialization */
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exec = ntree_exec_begin(context, ntree, parent_key);
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/* allocate the thread stack listbase array */
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exec->threadstack = MEM_calloc_arrayN<ListBase>(BLENDER_MAX_THREADS, "thread stack array");
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LISTBASE_FOREACH (bNode *, node, &exec->nodetree->nodes) {
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node->runtime->need_exec = 1;
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}
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return exec;
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}
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bNodeTreeExec *ntreeTexBeginExecTree(bNodeTree *ntree)
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{
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bNodeExecContext context;
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bNodeTreeExec *exec;
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/* XXX hack: prevent exec data from being generated twice.
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* this should be handled by the renderer!
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*/
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if (ntree->runtime->execdata) {
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return ntree->runtime->execdata;
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}
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exec = ntreeTexBeginExecTree_internal(&context, ntree, blender::bke::NODE_INSTANCE_KEY_BASE);
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/* XXX this should not be necessary, but is still used for compositor/shading/texture nodes,
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* which only store the ntree pointer. Should be fixed at some point!
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*/
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ntree->runtime->execdata = exec;
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return exec;
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}
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/* free texture delegates */
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static void tex_free_delegates(bNodeTreeExec *exec)
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{
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bNodeStack *ns;
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int th, a;
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for (th = 0; th < BLENDER_MAX_THREADS; th++) {
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LISTBASE_FOREACH (bNodeThreadStack *, nts, &exec->threadstack[th]) {
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for (ns = nts->stack, a = 0; a < exec->stacksize; a++, ns++) {
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if (ns->data && !ns->is_copy) {
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MEM_freeN(ns->data);
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}
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}
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}
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}
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}
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void ntreeTexEndExecTree_internal(bNodeTreeExec *exec)
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{
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int a;
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if (exec->threadstack) {
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tex_free_delegates(exec);
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for (a = 0; a < BLENDER_MAX_THREADS; a++) {
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LISTBASE_FOREACH (bNodeThreadStack *, nts, &exec->threadstack[a]) {
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if (nts->stack) {
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MEM_freeN(nts->stack);
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}
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}
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BLI_freelistN(&exec->threadstack[a]);
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}
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MEM_freeN(exec->threadstack);
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exec->threadstack = nullptr;
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}
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ntree_exec_end(exec);
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}
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void ntreeTexEndExecTree(bNodeTreeExec *exec)
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{
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if (exec) {
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/* exec may get freed, so assign ntree */
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bNodeTree *ntree = exec->nodetree;
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ntreeTexEndExecTree_internal(exec);
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/* XXX: clear node-tree back-pointer to exec data,
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* same problem as noted in #ntreeBeginExecTree. */
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ntree->runtime->execdata = nullptr;
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}
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}
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int ntreeTexExecTree(bNodeTree *ntree,
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TexResult *target,
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const float co[3],
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const short thread,
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const Tex * /*tex*/,
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short which_output,
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int cfra,
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int preview,
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MTex *mtex)
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{
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TexCallData data;
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int retval = TEX_INT;
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bNodeThreadStack *nts = nullptr;
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bNodeTreeExec *exec = ntree->runtime->execdata;
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data.co = co;
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data.target = target;
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data.do_preview = preview;
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data.do_manage = true;
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data.thread = thread;
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data.which_output = which_output;
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data.cfra = cfra;
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data.mtex = mtex;
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/* ensure execdata is only initialized once */
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if (!exec) {
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BLI_thread_lock(LOCK_NODES);
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if (!ntree->runtime->execdata) {
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ntreeTexBeginExecTree(ntree);
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}
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BLI_thread_unlock(LOCK_NODES);
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exec = ntree->runtime->execdata;
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}
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nts = ntreeGetThreadStack(exec, thread);
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ntreeExecThreadNodes(exec, nts, &data, thread);
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ntreeReleaseThreadStack(nts);
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retval |= TEX_RGB;
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return retval;
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}
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