Files
test2/source/blender/sequencer/SEQ_offscreen.hh
Richard Antalik 68abed543b Refactor: Remove module prefix form symbols in sequnecer namespaces
Remove
SEQ_ prefix for blender::seq namespace and
ED_sequencer for blender::ed::vse namespace

Pull Request: https://projects.blender.org/blender/blender/pulls/135560
2025-03-06 13:04:39 +01:00

41 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#include "DNA_object_enums.h"
#include "DNA_view3d_enums.h"
#include "IMB_imbuf_types.hh"
struct GPUOffScreen;
struct GPUViewport;
struct Depsgraph;
struct View3DShading;
struct Object;
enum eDrawType;
enum eV3DOffscreenDrawFlag;
namespace blender::seq {
using DrawViewFn = struct ImBuf *(*)(struct Depsgraph *,
struct Scene *,
struct View3DShading *,
eDrawType,
struct Object *,
int,
int,
enum eImBufFlags,
eV3DOffscreenDrawFlag,
int,
const char *,
struct GPUOffScreen *,
struct GPUViewport *,
char *);
extern DrawViewFn view3d_fn;
} // namespace blender::seq