Remove SEQ_ prefix for blender::seq namespace and ED_sequencer for blender::ed::vse namespace Pull Request: https://projects.blender.org/blender/blender/pulls/135560
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include "DNA_object_enums.h"
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#include "DNA_view3d_enums.h"
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#include "IMB_imbuf_types.hh"
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struct GPUOffScreen;
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struct GPUViewport;
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struct Depsgraph;
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struct View3DShading;
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struct Object;
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enum eDrawType;
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enum eV3DOffscreenDrawFlag;
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namespace blender::seq {
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using DrawViewFn = struct ImBuf *(*)(struct Depsgraph *,
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struct Scene *,
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struct View3DShading *,
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eDrawType,
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struct Object *,
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int,
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int,
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enum eImBufFlags,
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eV3DOffscreenDrawFlag,
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int,
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const char *,
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struct GPUOffScreen *,
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struct GPUViewport *,
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char *);
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extern DrawViewFn view3d_fn;
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} // namespace blender::seq
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