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test2/source/blender/sequencer/SEQ_time.hh

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5.3 KiB
C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
struct ListBase;
struct Scene;
struct Strip;
struct rctf;
namespace blender::seq {
/**
* Initialize given rectangle with the Scene's timeline boundaries.
*
* \param scene: the Scene instance whose timeline boundaries are extracted from
* \param rect: output parameter to be filled with timeline boundaries
*/
void timeline_init_boundbox(const Scene *scene, rctf *r_rect);
/**
* Stretch the given rectangle to include the given strips boundaries
*
* \param seqbase: ListBase in which strips are located
* \param rect: output parameter to be filled with strips' boundaries
*/
void timeline_expand_boundbox(const Scene *scene, const ListBase *seqbase, rctf *rect);
/**
* Define boundary rectangle of sequencer timeline and fill in rect data
*
* \param scene: Scene in which strips are located
* \param seqbase: ListBase in which strips are located
* \param rect: data structure describing rectangle, that will be filled in by this function
*/
void timeline_boundbox(const Scene *scene, const ListBase *seqbase, rctf *r_rect);
/**
* Get FPS rate of source media. Movie, scene and movie-clip strips are supported.
* Returns 0 for unsupported strip or if media can't be loaded.
*/
float time_strip_fps_get(Scene *scene, Strip *strip);
/**
* Find start or end position of next or previous strip.
* \param scene: Video editing scene
* \param timeline_frame: reference frame for searching
* \param side: direction of searching, `SIDE_LEFT`, `SIDE_RIGHT` or `SIDE_BOTH`.
* \param do_center: find closest strip center if true, otherwise finds closest handle position.
* \param do_unselected: only find closest position of unselected strip.
*/
int time_find_next_prev_edit(Scene *scene,
int timeline_frame,
short side,
bool do_skip_mute,
bool do_center,
bool do_unselected);
/**
* Test if strip intersects with timeline frame.
* \note This checks if strip would be rendered at this frame. For rendering it is assumed, that
* timeline frame has width of 1 frame and therefore ends at timeline_frame + 1
*
* \param strip: Strip to be checked
* \param timeline_frame: absolute frame position
* \return true if strip intersects with timeline frame.
*/
bool time_strip_intersects_frame(const Scene *scene, const Strip *strip, int timeline_frame);
/* Convert timeline frame so strip frame index. */
float give_frame_index(const Scene *scene, const Strip *strip, float timeline_frame);
/**
* Returns true if strip has frames without content to render.
*/
bool time_has_still_frames(const Scene *scene, const Strip *strip);
/**
* Returns true if at beginning of strip there is no content to be rendered.
*/
bool time_has_left_still_frames(const Scene *scene, const Strip *strip);
/**
* Returns true if at end of strip there is no content to be rendered.
*/
bool time_has_right_still_frames(const Scene *scene, const Strip *strip);
/**
* Get timeline frame where strip boundary starts.
*/
int time_left_handle_frame_get(const Scene *scene, const Strip *strip);
/**
* Get timeline frame where strip boundary ends.
*/
int time_right_handle_frame_get(const Scene *scene, const Strip *strip);
/**
* Set frame where strip boundary starts. This function moves only handle, content is not moved.
*/
void time_left_handle_frame_set(const Scene *scene, Strip *strip, int timeline_frame);
/**
* Set frame where strip boundary ends.
* This function moves only handle, content is not moved.
*/
void time_right_handle_frame_set(const Scene *scene, Strip *strip, int timeline_frame);
/**
* Get number of frames (in timeline) that can be rendered.
* This can change depending on scene FPS or strip speed factor.
*/
int time_strip_length_get(const Scene *scene, const Strip *strip);
/**
* Get timeline frame where strip content starts.
*/
float time_start_frame_get(const Strip *strip);
/**
* Get timeline frame where strip content ends.
*/
float time_content_end_frame_get(const Scene *scene, const Strip *strip);
/**
* Set frame where strip content starts.
* This function will also move strip handles.
*/
void time_start_frame_set(const Scene *scene, Strip *strip, int timeline_frame);
/**
* Update meta strip content start and end, update sound playback range.
* To be used after any contained strip length or position has changed.
*
* \note this function is currently only used internally and in versioning code.
*/
void time_update_meta_strip_range(const Scene *scene, Strip *strip_meta);
/**
* Move contents of a strip without moving the strip handles.
*/
void time_slip_strip(
const Scene *scene, Strip *strip, int frame_delta, float subframe_delta, bool slip_keyframes);
/**
* Get difference between scene and movie strip frame-rate.
* Returns 1.0f for all other strip types.
*/
float time_media_playback_rate_factor_get(const Strip *strip, float scene_fps);
/**
* Get the sound offset (if any) and round it to the nearest integer.
* This is mostly used in places where subframe data is not allowed (like re-timing key positions).
* Returns zero if strip is not a sound strip or if there is no offset.
*/
int time_get_rounded_sound_offset(const Strip *strip, float frames_per_second);
} // namespace blender::seq