Files
Falk David f694ef839d Cleanup: VSE: Rename for_each_callback to foreach_strip
The function name `for_each_callback` is ambigous (what are we iterating?)
and also doesn't align with the naming of other "for each" functions in Blender
which usually are named `foreach_<thing>` like `IndexMask::foreach_index`
or `animrig::foreach_fcurve_in_action` etc.

Pull Request: https://projects.blender.org/blender/blender/pulls/147440
2025-10-06 14:02:32 +02:00

319 lines
9.9 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
* SPDX-FileCopyrightText: 2003-2024 Blender Authors
* SPDX-FileCopyrightText: 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de>
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cstring>
#include "DNA_sequence_types.h"
#include "BLI_listbase.h"
#include "SEQ_connect.hh"
#include "SEQ_effects.hh"
#include "SEQ_iterator.hh"
#include "SEQ_relations.hh"
#include "SEQ_render.hh"
#include "SEQ_time.hh"
namespace blender::seq {
static bool strip_for_each_recursive(ListBase *seqbase, ForEachFunc callback, void *user_data)
{
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if (!callback(strip, user_data)) {
/* Callback signaled stop, return. */
return false;
}
if (strip->type == STRIP_TYPE_META) {
if (!strip_for_each_recursive(&strip->seqbase, callback, user_data)) {
return false;
}
}
}
return true;
}
static bool strip_for_each_recursive(ListBase *seqbase,
blender::FunctionRef<bool(Strip *)> callback)
{
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if (!callback(strip)) {
/* Callback signaled stop, return. */
return false;
}
if (strip->type == STRIP_TYPE_META) {
if (!strip_for_each_recursive(&strip->seqbase, callback)) {
return false;
}
}
}
return true;
}
void foreach_strip(ListBase *seqbase, ForEachFunc callback, void *user_data)
{
strip_for_each_recursive(seqbase, callback, user_data);
}
void foreach_strip(ListBase *seqbase, blender::FunctionRef<bool(Strip *)> callback)
{
strip_for_each_recursive(seqbase, callback);
}
VectorSet<Strip *> query_by_reference(Strip *strip_reference,
const Scene *scene,
ListBase *seqbase,
void strip_query_func(const Scene *scene,
Strip *strip_reference,
ListBase *seqbase,
VectorSet<Strip *> &strips))
{
VectorSet<Strip *> strips;
strip_query_func(scene, strip_reference, seqbase, strips);
return strips;
}
void iterator_set_expand(const Scene *scene,
ListBase *seqbase,
VectorSet<Strip *> &strips,
void strip_query_func(const Scene *scene,
Strip *strip_reference,
ListBase *seqbase,
VectorSet<Strip *> &strips))
{
/* Collect expanded results for each sequence in provided VectorSet. */
VectorSet<Strip *> query_matches;
for (Strip *strip : strips) {
query_matches.add_multiple(query_by_reference(strip, scene, seqbase, strip_query_func));
}
/* Merge all expanded results in provided VectorSet. */
strips.add_multiple(query_matches);
}
static void query_all_strips_recursive(const ListBase *seqbase, VectorSet<Strip *> &strips)
{
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if (strip->type == STRIP_TYPE_META) {
query_all_strips_recursive(&strip->seqbase, strips);
}
strips.add(strip);
}
}
VectorSet<Strip *> query_all_strips_recursive(const ListBase *seqbase)
{
VectorSet<Strip *> strips;
query_all_strips_recursive(seqbase, strips);
return strips;
}
static void query_strips_recursive_at_frame(const Scene *scene,
const ListBase *seqbase,
const int timeline_frame,
VectorSet<Strip *> &strips)
{
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if (!time_strip_intersects_frame(scene, strip, timeline_frame)) {
continue;
}
if (strip->type == STRIP_TYPE_META) {
query_strips_recursive_at_frame(scene, &strip->seqbase, timeline_frame, strips);
}
strips.add(strip);
}
}
VectorSet<Strip *> query_strips_recursive_at_frame(const Scene *scene,
const ListBase *seqbase,
const int timeline_frame)
{
VectorSet<Strip *> strips;
query_strips_recursive_at_frame(scene, seqbase, timeline_frame, strips);
return strips;
}
VectorSet<Strip *> query_all_strips(ListBase *seqbase)
{
VectorSet<Strip *> strips;
LISTBASE_FOREACH (Strip *, strip, seqbase) {
strips.add(strip);
}
return strips;
}
VectorSet<Strip *> query_selected_strips(ListBase *seqbase)
{
VectorSet<Strip *> strips;
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if ((strip->flag & SELECT) != 0) {
strips.add(strip);
}
}
return strips;
}
static VectorSet<Strip *> query_strips_at_frame(const Scene *scene,
ListBase *seqbase,
const int timeline_frame)
{
VectorSet<Strip *> strips;
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if (time_strip_intersects_frame(scene, strip, timeline_frame)) {
strips.add(strip);
}
}
return strips;
}
static void collection_filter_channel_up_to_incl(VectorSet<Strip *> &strips, const int channel)
{
strips.remove_if([&](Strip *strip) { return strip->channel > channel; });
}
/* Check if strip must be rendered. This depends on whole stack in some cases, not only strip
* itself. Order of applying these conditions is important. */
bool must_render_strip(const VectorSet<Strip *> &strips, Strip *strip)
{
bool strip_have_effect_in_stack = false;
for (Strip *strip_iter : strips) {
/* Strips is below another strip with replace blending are not rendered. */
if (strip_iter->blend_mode == STRIP_BLEND_REPLACE && strip->channel < strip_iter->channel) {
return false;
}
if (strip_iter->is_effect() && relation_is_effect_of_strip(strip_iter, strip)) {
/* Strips in same channel or higher than its effect are rendered. */
if (strip->channel >= strip_iter->channel) {
return true;
}
/* Mark that this strip has effect in stack, that is above the strip. */
strip_have_effect_in_stack = true;
}
}
/* All non-generator effects are rendered (with respect to conditions above). */
if (strip->is_effect() && effect_get_num_inputs(strip->type) != 0) {
return true;
}
/* If strip has effects in stack, and all effects are above this strip, it is not rendered. */
if (strip_have_effect_in_stack) {
return false;
}
return true;
}
/* Remove strips we don't want to render from VectorSet. */
static void collection_filter_rendered_strips(VectorSet<Strip *> &strips, ListBase *channels)
{
/* Remove sound strips and muted strips from VectorSet, because these are not rendered.
* Function #must_render_strip() don't have to check for these strips anymore. */
strips.remove_if([&](Strip *strip) {
return strip->type == STRIP_TYPE_SOUND_RAM || render_is_muted(channels, strip);
});
strips.remove_if([&](Strip *strip) { return !must_render_strip(strips, strip); });
}
VectorSet<Strip *> query_rendered_strips(const Scene *scene,
ListBase *channels,
ListBase *seqbase,
const int timeline_frame,
const int displayed_channel)
{
VectorSet strips = query_strips_at_frame(scene, seqbase, timeline_frame);
if (displayed_channel != 0) {
collection_filter_channel_up_to_incl(strips, displayed_channel);
}
collection_filter_rendered_strips(strips, channels);
return strips;
}
VectorSet<Strip *> query_unselected_strips(ListBase *seqbase)
{
VectorSet<Strip *> strips;
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if ((strip->flag & SELECT) != 0) {
continue;
}
strips.add(strip);
}
return strips;
}
void query_strip_effect_chain(const Scene *scene,
Strip *reference_strip,
ListBase *seqbase,
VectorSet<Strip *> &r_strips)
{
if (r_strips.contains(reference_strip)) {
return; /* Strip is already in set, so all effects connected to it are as well. */
}
r_strips.add(reference_strip);
/* Find all input strips for `reference_strip`. */
if (reference_strip->is_effect()) {
if (reference_strip->input1) {
query_strip_effect_chain(scene, reference_strip->input1, seqbase, r_strips);
}
if (reference_strip->input2) {
query_strip_effect_chain(scene, reference_strip->input2, seqbase, r_strips);
}
}
/* Find all effect strips that have `reference_strip` as an input. */
LISTBASE_FOREACH (Strip *, strip_test, seqbase) {
if (strip_test->input1 == reference_strip || strip_test->input2 == reference_strip) {
query_strip_effect_chain(scene, strip_test, seqbase, r_strips);
}
}
}
void query_strip_connected_and_effect_chain(const Scene *scene,
Strip *reference_strip,
ListBase *seqbase,
VectorSet<Strip *> &r_strips)
{
blender::Vector<Strip *> pending;
pending.append(reference_strip);
while (!pending.is_empty()) {
Strip *current = pending.pop_last();
if (r_strips.contains(current)) {
continue;
}
r_strips.add(current);
VectorSet<Strip *> connections = connected_strips_get(current);
for (Strip *connection : connections) {
if (!r_strips.contains(connection)) {
pending.append(connection);
}
}
VectorSet<Strip *> effect_chain;
query_strip_effect_chain(scene, current, seqbase, effect_chain);
for (Strip *effect_strip : effect_chain) {
if (!r_strips.contains(effect_strip)) {
pending.append(effect_strip);
}
}
}
}
} // namespace blender::seq