0178e694b72d32ee9805b2f854d1dc4cc46d481f
This adds a new subpanel to the geometry nodes modifier which is just used to display information about used attributes. * A new panel is used because adding this information anywhere else clutters the ui too much imo. * The general layout is similar to that in the tooltip. I found it to be more trouble than it's worth to share this code. Possible future improvements: * Don't show the panel if there are no used named attributes. * Add some heuristics to determine which named attributes the user does not have to care about because they are only used in the node group and don't affect anything else. Differential Revision: https://developer.blender.org/D14701
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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