01a981f5c4b720bd278534ffc95c001f68b01fcb
BL_BlenderShader was only sending over proper UV data if the current drawing mode was KX_TEXTURED. Now it also checks for (and sends data for) alpha shadows.
BGE: Fix for [#35204] "New Alpha-Enabled Shadows Work Until UVs Change" reported by Josiah Lane (solarlune).
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