031c5bad87693f263d2ee69192fb6f7512a5f6dc
Was using GL_NONE to mean "no primitive" but GL_NONE and GL_POINTS are both defined as 0x0000. Introducing PRIM_NONE = 0xF which does not clash with any primitive types.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%