Files
test2/source
Joshua Leung 0492e56fec Fix: When trying to transform animated bones, they would jump to and use random old values
The transform code needed to use data from the "_eval" copy of the posebone
instead of the main-db version, otherwise the initial/reset value would be
wrong, causing the jumping.
2018-05-19 19:54:47 +02:00
..
2018-05-11 22:15:05 +02:00