Joshua Leung 0492e56fec Fix: When trying to transform animated bones, they would jump to and use random old values
The transform code needed to use data from the "_eval" copy of the posebone
instead of the main-db version, otherwise the initial/reset value would be
wrong, causing the jumping.
2018-05-19 19:54:47 +02:00
2018-05-18 13:34:24 +02:00
2018-05-19 16:25:40 +02:00
2018-04-24 12:26:37 +02:00
2010-10-13 14:44:22 +00:00
2017-12-12 13:55:09 +11:00
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