Brecht Van Lommel 06d57fdae0 Shape Keys
Internal change to not apply the shape keys to the Mesh vertex coordinates,
but rather use it as part of the derivedmesh/displist evaluation. This only
has one practical advantage right now, which is that you can now make a
linked duplicate and pin it's shape key to a different shape than the first
object.

Further, this makes shape keys correctly fit into the modifier stack design,
which will help implement some other features later. Also it means the mesh
vertex coordinates are now really the orco's.
2009-10-22 09:31:07 +00:00
2009-10-21 15:39:32 +00:00
2009-10-19 19:26:28 +00:00
2009-10-22 09:31:07 +00:00

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---------------------.Blanguages and the .blender directory---------------------

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