Jeroen Bakker 071ec6b397 Workbench: Fix crash editing in texture modes without uv layer
When meshes has no uv layer, but has a texture assigned there was a uv
layer allocated which was corrupt. When no uv layer is available now
there won't be a vbo created. This might impact performance as the draw
cache does not cache this result.
2018-06-28 10:40:19 +02:00
2018-06-27 08:49:45 +02:00
2018-06-26 22:56:39 +02:00
2018-04-24 12:26:37 +02:00
2010-10-13 14:44:22 +00:00
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