Antony Riakiotakis 07b2508305 Fix high quality depth of field on the Mac.
Quite a few things wrong here:

* Mac did not support EXT_draw_instanced, only ARB_draw_instanced
* Draw instanced did not work unless data came from vertex buffer, which
is second time we see weird things with vertex arrays in mac
* There were a few stupid mistakes by me as well, such as binding to
uniform locations for the wrong shaders (it's a wonder it ever worked
:p)
2015-03-20 15:26:13 +01:00
2015-03-19 15:41:41 +11:00
2015-03-19 21:10:41 +01:00
2015-03-19 19:50:51 +01:00
2013-12-24 22:57:27 +06:00
2014-08-08 06:00:49 +10:00
2015-03-19 15:41:41 +11:00
2010-10-13 14:44:22 +00:00
Description
No description provided
841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%