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0abe1911d57b4d4a806a5de6f8cdf4f421abb7cf
test2/source/blender/gpu/intern
History
Campbell Barton 0abe1911d5 - fix for access past the buffer size (paint / sculpt used some 2d vecs as 3d)
- remove redundant NULL checks on old code where it would crash if the result was NULL later on.
- add some missing NULL checks.
2011-09-16 06:47:01 +00:00
..
gpu_buffers.c
== GPU Buffers ==
2011-07-08 19:58:02 +00:00
gpu_codegen.c
Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport
2011-09-12 09:47:28 +00:00
gpu_codegen.h
GPU: add gpu python module with export_shader() function to export GLSL shader.
2011-09-09 11:55:38 +00:00
gpu_draw.c
- use static vars and functions where possible.
2011-08-28 05:06:30 +00:00
gpu_extensions.c
- fix for access past the buffer size (paint / sculpt used some 2d vecs as 3d)
2011-09-16 06:47:01 +00:00
gpu_material.c
GPU: add gpu python module with export_shader() function to export GLSL shader.
2011-09-09 11:55:38 +00:00
gpu_shader_material.glsl
GPU: add gpu python module with export_shader() function to export GLSL shader.
2011-09-09 11:55:38 +00:00
gpu_shader_material.glsl.c
Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport
2011-09-12 09:47:28 +00:00
gpu_shader_vertex.glsl
This commit will switch blender to use tangent space generated within
2011-02-14 18:18:46 +00:00
gpu_shader_vertex.glsl.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
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