0bf4568abdd607f1bcbc9359eebddfcfb2827f32
4d49c78e74
revert Fix: weight and vertex paint radial symmetry wrong with mirror Was causing #121155, will check again on Monday Both vertexpaint and weightpaint would only apply all of radial symmetry for the "initial stroke". When going over the combinations of symmetry axis, some of radial symmetry would be skipped, e.g. when mirroring from right to left with `Mirror X` turned ON, a dab on the right would have radial symmetry from that point, and an additional dab on the left from mirroring (but the mirrored dab would not have radial symmetry on its own). This does not lead to symmetric results at all, sculptmode also does not behave that way (there, radial symmetry is performed on the mirror axis as well). Now do the same thing as in sculptmode to get symmetric results when using mirror and radial symmetry together. Also use the utility function to skip invalid symmetry iterations. Stumbled over this when looking into #120843 Pull Request: https://projects.blender.org/blender/blender/pulls/120931
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