0feeea1bd5fa6833bb9fc300db7b715ae5d94148
- `BKE_object_scale_to_mat3` was used to get the worldspace scale, without taking constraints, parenting etc into account. - Don't pass object's into BMesh API, (prefer matrices instead). - Avoid matrix invert for each edge-angle calculation. - Avoid 2x matrix multiplies when looping over edge pairs.
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