10d9a2494fc5e28142a82e515e1f5dcaa3223d5a
This fixes the issue of long spikes on sharp corners by rounding them, guaranteeing that the bleed will never exceed the bleed distance set by the user in any part of the mesh. See: D4437
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%