Luca Rood 10d9a2494f Texture Paint: round corners of dilated UV seams
This fixes the issue of long spikes on sharp corners by rounding them,
guaranteeing that the bleed will never exceed the bleed distance
set by the user in any part of the mesh.

See: D4437
2019-03-05 01:57:49 +11:00
2019-02-20 19:07:25 +01:00
2019-01-22 12:50:13 +01:00
2010-10-13 14:44:22 +00:00
Description
No description provided
841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%