13a4bcd148bd7a32af8af626f42f7793aca7b7fe
This patch makes independant the override camera zoom and the default camera object zoom. The override zoom is 2.0f and the camera object zoom is computed with the RegionView3D camera zoom. These features are only used for the embedded BGE, so there's no compatibility issues with the blenderplayer. I let the override zoom with a setter to allow later to create an override camera in blenderplayer easily. Tested with the 3 framing modes in embedded and standalone.
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