Jeroen Bakker 159e798cdb Vulkan: Add Viewport Array/Layer Workarounds
This PR adds workarounds for platforms that don't support `shaderOutputLayer`
or `shaderOutputViewportIndex`. Some NVIDIA laptop GPUs and ARM GPUs don't
have those device features.

The workaround uses the same approach as OpenGL. A geometry shader is injected
to emulate the feature.

For testing the workarounds they have also been connected to the
`--debug-gpu-force-workarounds` command line argument.

Fixes #113475 by implementing #113529

Pull Request: https://projects.blender.org/blender/blender/pulls/113605
2023-10-13 10:40:11 +02:00
2023-09-27 12:49:46 +02:00
2023-10-11 19:38:42 +02:00
2023-10-06 21:48:37 +11:00
2023-10-06 21:47:31 +11:00
2023-08-16 19:29:47 +02:00

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