1730ba23ec7a2fa9a00e1928fa991b6172cffb07
Before some recent refactors, normals were always calculated when creating the sculpt BVH tree. Switching from dyntopo BMesh back to base mesh sculpting, that didn't happen anymore. Nowadays it makes more sense to update the normals as necessary where they are used, so the intent of the code that uses normals is clearer. Pull Request: https://projects.blender.org/blender/blender/pulls/127111
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
