Hans Goudey 1730ba23ec Fix: Crash when toggling dynamic topology off
Before some recent refactors, normals were always calculated
when creating the sculpt BVH tree. Switching from dyntopo BMesh
back to base mesh sculpting, that didn't happen anymore.
Nowadays it makes more sense to update the normals as necessary
where they are used, so the intent of the code that uses normals
is clearer.

Pull Request: https://projects.blender.org/blender/blender/pulls/127111
2024-09-03 16:34:06 +02:00
2024-09-02 16:55:19 +10:00
2023-12-08 13:28:13 +11:00

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