180a68c1dcc7f18d746b43803e34119f31fc323d
For those EEVEE passes a bit of trickery with pointer offsets allows to get the owning viewlayer, so path generation is not too bad. Also moved ViewLayer path generation itself into a public utils, to avoid duplicating code. NOTE: Doing the same for AOV would be needed, but since pointer offsets won't help us here to find the owning viewlayer, not sure how to do it nicely yet (only solution I think is to loop over all AOVs of all ViewLayer of the scene to find it :( ). Reported by Beau Gerbrands (@Beaug), thanks.
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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