18a9e0776c2e9400449a43f28707cc3e62b0c160
Draw manager was checking for particles being enabled in viewport, but actual evaluation was happening for render. Now the check in draw manager properly follows current evaluation mode. Additionally, de-duplicated some check, by moving everything needed to a single place. Annoying part is the const-cast, that could be cleaned up later by modifying some underlying functions.
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