1a8b5bcd43c58bc63aa2c436a02e49e0fe57f57d
The GPU buffer type was replaced with `float` in 4151691552,
but the "no mask" case wasn't changed. We still assigned a `uchar` value
to a `float` pointer, which made the drawing look random. Instead do the
same fill we use for other PBVH types.
Pull Request: https://projects.blender.org/blender/blender/pulls/114846
…
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