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test2/intern/cycles/kernel/osl/shaders
Philipp Oeser d6da557358 Fix #135955: OSL Window texture coordinate wrong for panoramic cameras
There is code that properly handles panoramic cameras in
`camera_world_to_ndc`, the transform matrices (e.g.
`OSLRenderServices::get_inverse_matrix`) in the `transform("NDC", P)`
call dont do the "full work" here (maybe they should though?).

But we can get to `camera_world_to_ndc` by just getting the "NDC"
attribute, so use that for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/136097
2025-03-18 09:11:45 +01:00
..
2024-09-20 13:14:57 +10:00
2023-09-24 14:52:38 +10:00
2024-06-19 09:33:32 +02:00