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test2/intern/cycles/kernel/osl/shaders/node_invert.osl

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "stdcycles.h"
shader node_invert(float Fac = 1.0, color ColorIn = 0.8, output color ColorOut = 0.8)
{
color ColorInv = color(1.0) - ColorIn;
ColorOut = mix(ColorIn, ColorInv, Fac);
}