Clément Foucault
1b1b1a19bf
EEVEE-Next: Add world clip plane support
...
This add a way to use a software clip plane in the
prepass shader (surf_depth_frag.glsl).
The benefit of using this instead of gl_ClipDistance
is that the rasterization pattern is given to match.
Which means that only the prepass shader have to use
this.
This is slow and should only be enabled when needed.
2023-10-03 16:09:12 +02:00
..
2023-09-25 17:29:04 +02:00
2023-09-22 12:21:18 +10:00
2023-08-16 09:51:37 +02:00
2023-10-03 11:16:55 +11:00
2023-10-03 14:12:42 +02:00
2023-10-03 13:58:31 +11:00
2023-10-03 12:18:36 +02:00
2023-09-15 18:08:52 +02:00
2023-09-25 17:06:04 +10:00
2023-10-03 07:23:46 +02:00
2023-08-19 17:57:12 +10:00
2023-09-25 17:53:11 -04:00
2023-10-03 16:09:12 +02:00
2023-10-03 14:12:42 +02:00
2023-09-25 17:06:04 +10:00
2023-09-22 12:21:18 +10:00
2023-09-30 16:29:08 +02:00
2023-09-25 17:53:11 -04:00
2023-10-03 11:24:48 +11:00
2023-09-19 11:09:20 +10:00
2023-09-25 17:06:04 +10:00
2023-10-03 10:34:44 +02:00
2023-09-29 19:02:25 +02:00
2023-10-02 12:16:58 +02:00
2023-10-03 14:12:42 +02:00
2023-10-03 14:12:42 +02:00
2023-10-01 14:19:44 +11:00
2023-09-28 16:13:09 +02:00
2023-09-27 01:45:59 +02:00
2023-09-25 17:53:11 -04:00
2023-09-25 17:06:04 +10:00
2023-10-03 15:40:58 +11:00
2023-08-24 11:38:41 +10:00