Jeroen Bakker 1b99987043 GPU: Shader Builder Filter
This PR introduced some filters to improve the workflow when using
shader_builder. Shader builder is used to validate shader compilation
during buildtime and can be enabled using `WITH_GPU_BUILDTIME_SHADER_BUILDER`.

During backend development shader builder is also handy as you can
pin-point it to the shader/backend you're focusing on. Without filters
you would insert temporary code to break on a specific shader.

* `--gpu-backend` can be used to only check a specific backend.
  possible values are `vulkan`, `metal` or `opengl`. When argument
  isn't passed, all backends will be validated.
* `--gpu-shader-filter` can be used to only check a subset or indivisual
  shader. The filter is a name starts with filter. Use
  `--gpu-shader-filter eevee` to validate all eevee shaders

Pull Request: https://projects.blender.org/blender/blender/pulls/115888
2023-12-11 10:44:09 +01:00
2023-12-10 16:04:10 +11:00
2023-12-11 10:44:09 +01:00
2023-12-08 13:28:13 +11:00
2023-11-02 16:09:11 +11:00
2023-08-16 19:29:47 +02:00

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