1b99987043958061fa2ad9863523f2afdb8a2727
This PR introduced some filters to improve the workflow when using shader_builder. Shader builder is used to validate shader compilation during buildtime and can be enabled using `WITH_GPU_BUILDTIME_SHADER_BUILDER`. During backend development shader builder is also handy as you can pin-point it to the shader/backend you're focusing on. Without filters you would insert temporary code to break on a specific shader. * `--gpu-backend` can be used to only check a specific backend. possible values are `vulkan`, `metal` or `opengl`. When argument isn't passed, all backends will be validated. * `--gpu-shader-filter` can be used to only check a subset or indivisual shader. The filter is a name starts with filter. Use `--gpu-shader-filter eevee` to validate all eevee shaders Pull Request: https://projects.blender.org/blender/blender/pulls/115888
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