Jesse Yurkovich 1d2c1d2fa7 Fix #141718: Discontinuous rotations on some USD skeleton imports
Due to ambiguity when decomposing the incoming skeleton joint matrix,
it's possible for the returned quaternion rotation to be "flipped" from
the perspective of prior/future frames due to the quaternion
double-cover property. This would manifest as glitchy animations and
subtly incorrect motion blur results during render.

This PR implements the traditional mitigation of comparing with the
prior frame's rotation data and negating the quat if necessary. An
alternate method to instead compare with the rest positions was
attempted but it still allowed flipped/discontinuous rotations for
spinning objects like wheels and propellers.

Pull Request: https://projects.blender.org/blender/blender/pulls/142026
2025-07-17 19:44:46 +02:00
2025-07-10 14:14:48 +02:00
2023-12-08 13:28:13 +11:00
2025-05-12 11:34:32 +02:00
2025-07-10 12:48:33 +10:00

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