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This puts all static functions in geometry node files into a new namespace. This allows using unity build which can improve compile times significantly (P2578). * The name space name is derived from the file name. That makes it possible to write some tooling that checks the names later on. The file name extension (`cc`) is added to the namespace name as well. This also possibly simplifies tooling but also makes it more obvious that this namespace is specific to a file. * In the register function of every node, I added a namespace alias `namespace file_ns = blender::nodes::node_geo_*_cc;`. This avoids some duplication of the file name and may also simplify tooling, because this line is easy to detect. The name `file_ns` stands for "file namespace" and also indicates that this namespace corresponds to the current file. In the beginning I used `node_ns` but `file_ns` is more generic which may make it more suitable when we want to use unity builds outside of the nodes modules in the future. * Some node files contain code that is actually shared between different nodes. For now I left that code in the `blender::nodes` namespace and moved it to the top of the file (couldn't move it to the bottom in all cases, so I just moved it to the top everywhere). As a separate cleanup step, this shared code should actually be moved to a separate file. Differential Revision: https://developer.blender.org/D13330
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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