1e22f364f87b73c393dcbd49bcf0e9c59a113a78
Current the automasking code stores temporary data as geometry attributes (except for multires where that doesn't work) in order to persist the cached factors for cavity and occlusion accross multiple strokes. However, the benefits of this aren't clear, compared to improving the performance of these calculations. It's also the last usage of the sculpt attribute API which we plan to remove. The system is also hard to understand, to make a more solid cache of automasking values it would be better to start from scratch. This commit removes the sculpt attribute API and the automasking stroke ID system, and moves the cached factors to be cached per stroke rather than more permanently. Pull Request: https://projects.blender.org/blender/blender/pulls/127470
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