1f1e90a013301b4283fdf9300e7e68b7fc55d894
Basically the framebuffer size was different from the glViewport size. This made the depth read in glReadPixel not corresponding to the center of the pixel. Another thing that reduced precision compared to blender 2.79 is the `GPU_matrix_unproject` that now computes using `float`s instead of `double`s. But this may be for another commit.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%