211a95b53800b781edc59dbd179a3a20c1a9e445
This was a mistake in the original code from D1079. With the current way how direction ot mirror ball works camera should look into negative Y direction. Corrected it in the camera matrix synchronization, so no extra calculations are needed at the render time. That's a bit annoying, but we'd better port it to the release branch, or otherwise we'll end up with files created with wrong camera mapping after 2.75 release.
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