Sergey Sharybin 211a95b538 Fix T45034: MirrorBall rendering on wrong camera axis
This was a mistake in the original code from D1079.

With the current way how direction ot mirror ball works camera should look
into negative Y direction. Corrected it in the camera matrix synchronization,
so no extra calculations are needed at the render time.

That's a bit annoying, but we'd better port it to the release branch, or
otherwise we'll end up with files created with wrong camera mapping after
2.75 release.
2015-06-22 20:09:52 +02:00
2015-06-18 08:00:46 +10:00
2015-06-18 08:00:46 +10:00
2013-12-24 22:57:27 +06:00
2014-08-08 06:00:49 +10:00
2015-06-17 14:25:05 +10:00
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