213cd39b6db387bd88f12589fd50ff0e6563cf56
Continued improvements to the new C++ based OBJ importer. Performance: about 2x faster. - Rungholt.obj (several meshes, 263MB file): Windows 12.7s -> 5.9s, Mac 7.7s -> 3.1s. - Blender 3.0 splash (24k meshes, 2.4GB file): Windows 97.3s -> 53.6s, Mac 137.3s -> 80.0s. - "Windows" is VS2022, AMD Ryzen 5950X (32 threads), "Mac" is Xcode/clang 13, M1Max (10 threads). - Slightly reduced memory usage during import as well. The performance gains are a combination of several things: - Replacing `std::stof` / `std::stoi` with C++17 `from_chars`. - Stop reading input file char-by-char using `std::getline`, and instead read in 64kb chunks, and parse from there (taking care of possibly handling lines split mid-way due to chunk boundaries). - Removing abstractions for splitting a line by some char, - Avoid tiny memory allocations: instead of storing a vector of polygon corners in each face, store all the corners in one big array, and per-face only store indices "where do corners start, and how many". Likewise, don't store full string names of material/group names for each face; only store indices into overall material/group names arrays. - Stop always doing mesh validation, which is slow. Do it just like the Alembic importer does: only do validation if found some invalid faces during import, or if requested by the user via an import setting checkbox (which defaults to off). - Stop doing "collection sync" for each object being added; instead do the collection sync right after creating all the objects. Cleanup / Robustness: This reworking of parser (see "removing abstractions" point above) means that all the functions that were in `parser_string_utils` file are gone, and replaced with different set of functions. However they are not OBJ specific, so as pointed out during review of the previous differential, they are now in `source/blender/io/common` library. Added gtest coverage for said functions as well; something that was only indirectly covered by obj tests previously. Rework of some bits of parsing made the parser actually better able to deal with invalid syntax. E.g. previously, if a face corner were a `/123` string, it would have incorrectly treated that as a vertex index (since it would get "hey that's one number" after splitting a string by a slash), instead of properly marking it as invalid syntax. Added gtest coverage for .mtl parsing; something that was not covered by any tests at all previously. Reviewed By: Howard Trickey Differential Revision: https://developer.blender.org/D14586
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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