There is not really a good definition for what an "attribute kind". There are many possibilities, it could include domain, type, geometry type, default value, usage, ... So it's better not to use this generic name. With the current name, one always has to look at the definition again to be sure what it contains and what it does not. The name `AttributeDomainAndType` is way more explicit and does not have the same problems. It's a bit longer, but that does not seem to be a problem in the places where we use it. Pull Request: https://projects.blender.org/blender/blender/pulls/130505
352 lines
11 KiB
C++
352 lines
11 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_color.hh"
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#include "BLI_math_quaternion_types.hh"
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#include "FN_field.hh"
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#include "FN_lazy_function.hh"
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#include "FN_multi_function_builder.hh"
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#include "BKE_attribute_filter.hh"
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#include "BKE_attribute_math.hh"
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#include "BKE_geometry_fields.hh"
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#include "BKE_geometry_nodes_reference_set.hh"
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#include "BKE_geometry_set.hh"
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#include "BKE_node_socket_value.hh"
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#include "BKE_volume_grid_fwd.hh"
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#include "DNA_node_types.h"
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#include "NOD_derived_node_tree.hh"
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#include "NOD_geometry_nodes_lazy_function.hh"
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namespace blender::nodes {
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using bke::AttrDomain;
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using bke::AttributeAccessor;
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using bke::AttributeDomainAndType;
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using bke::AttributeFieldInput;
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using bke::AttributeFilter;
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using bke::AttributeIter;
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using bke::AttributeMetaData;
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using bke::AttributeReader;
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using bke::AttributeWriter;
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using bke::CurveComponent;
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using bke::GAttributeReader;
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using bke::GAttributeWriter;
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using bke::GeometryComponent;
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using bke::GeometryComponentEditData;
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using bke::GeometryNodesReferenceSet;
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using bke::GeometrySet;
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using bke::GreasePencilComponent;
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using bke::GSpanAttributeWriter;
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using bke::InstancesComponent;
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using bke::MeshComponent;
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using bke::MutableAttributeAccessor;
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using bke::PointCloudComponent;
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using bke::SocketValueVariant;
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using bke::SpanAttributeWriter;
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using bke::VolumeComponent;
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using fn::Field;
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using fn::FieldContext;
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using fn::FieldEvaluator;
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using fn::FieldInput;
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using fn::FieldOperation;
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using fn::GField;
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using geo_eval_log::NamedAttributeUsage;
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using geo_eval_log::NodeWarningType;
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class NodeAttributeFilter : public AttributeFilter {
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private:
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const GeometryNodesReferenceSet &set_;
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public:
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NodeAttributeFilter(const GeometryNodesReferenceSet &set) : set_(set) {}
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Result filter(StringRef attribute_name) const override;
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};
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class GeoNodeExecParams {
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private:
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const bNode &node_;
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lf::Params ¶ms_;
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const lf::Context &lf_context_;
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const Span<int> lf_input_for_output_bsocket_usage_;
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const Span<int> lf_input_for_attribute_propagation_to_output_;
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const FunctionRef<std::string(int)> get_output_attribute_id_;
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public:
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GeoNodeExecParams(const bNode &node,
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lf::Params ¶ms,
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const lf::Context &lf_context,
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const Span<int> lf_input_for_output_bsocket_usage,
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const Span<int> lf_input_for_attribute_propagation_to_output,
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const FunctionRef<std::string(int)> get_output_attribute_id)
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: node_(node),
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params_(params),
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lf_context_(lf_context),
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lf_input_for_output_bsocket_usage_(lf_input_for_output_bsocket_usage),
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lf_input_for_attribute_propagation_to_output_(
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lf_input_for_attribute_propagation_to_output),
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get_output_attribute_id_(get_output_attribute_id)
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{
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}
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template<typename T>
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static inline constexpr bool is_field_base_type_v = is_same_any_v<T,
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float,
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int,
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bool,
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ColorGeometry4f,
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float3,
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std::string,
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math::Quaternion,
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float4x4>;
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template<typename T>
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static inline constexpr bool stored_as_SocketValueVariant_v =
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is_field_base_type_v<T> || fn::is_field_v<T> || bke::is_VolumeGrid_v<T> ||
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is_same_any_v<T, GField, bke::GVolumeGrid>;
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/**
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* Get the input value for the input socket with the given identifier.
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*
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* This method can only be called once for each identifier.
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*/
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template<typename T> T extract_input(StringRef identifier)
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{
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if constexpr (stored_as_SocketValueVariant_v<T>) {
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SocketValueVariant value_variant = this->extract_input<SocketValueVariant>(identifier);
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return value_variant.extract<T>();
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}
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else {
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#ifndef NDEBUG
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this->check_input_access(identifier, &CPPType::get<T>());
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#endif
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const int index = this->get_input_index(identifier);
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T value = params_.extract_input<T>(index);
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if constexpr (std::is_same_v<T, GeometrySet>) {
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this->check_input_geometry_set(identifier, value);
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}
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if constexpr (std::is_same_v<T, SocketValueVariant>) {
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BLI_assert(value.valid_for_socket(
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eNodeSocketDatatype(node_.input_by_identifier(identifier).type)));
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}
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return value;
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}
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}
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void check_input_geometry_set(StringRef identifier, const GeometrySet &geometry_set) const;
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void check_output_geometry_set(const GeometrySet &geometry_set) const;
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/**
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* Get the input value for the input socket with the given identifier.
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*/
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template<typename T> T get_input(StringRef identifier) const
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{
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if constexpr (stored_as_SocketValueVariant_v<T>) {
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auto value_variant = this->get_input<SocketValueVariant>(identifier);
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return value_variant.extract<T>();
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}
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else {
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#ifndef NDEBUG
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this->check_input_access(identifier, &CPPType::get<T>());
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#endif
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const int index = this->get_input_index(identifier);
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const T &value = params_.get_input<T>(index);
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if constexpr (std::is_same_v<T, GeometrySet>) {
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this->check_input_geometry_set(identifier, value);
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}
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if constexpr (std::is_same_v<T, SocketValueVariant>) {
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BLI_assert(value.valid_for_socket(
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eNodeSocketDatatype(node_.input_by_identifier(identifier).type)));
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}
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return value;
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}
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}
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/**
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* Store the output value for the given socket identifier.
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*/
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template<typename T> void set_output(StringRef identifier, T &&value)
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{
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using StoredT = std::decay_t<T>;
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if constexpr (stored_as_SocketValueVariant_v<StoredT>) {
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SocketValueVariant value_variant(std::forward<T>(value));
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this->set_output(identifier, std::move(value_variant));
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}
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else {
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#ifndef NDEBUG
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const CPPType &type = CPPType::get<StoredT>();
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this->check_output_access(identifier, type);
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if constexpr (std::is_same_v<StoredT, SocketValueVariant>) {
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BLI_assert(value.valid_for_socket(
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eNodeSocketDatatype(node_.output_by_identifier(identifier).type)));
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}
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#endif
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if constexpr (std::is_same_v<StoredT, GeometrySet>) {
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this->check_output_geometry_set(value);
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}
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const int index = this->get_output_index(identifier);
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params_.set_output(index, std::forward<T>(value));
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}
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}
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geo_eval_log::GeoTreeLogger *get_local_tree_logger() const
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{
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return this->local_user_data()->try_get_tree_logger(*this->user_data());
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}
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/**
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* Tell the evaluator that a specific input won't be used anymore.
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*/
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void set_input_unused(StringRef identifier)
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{
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const int index = this->get_input_index(identifier);
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params_.set_input_unused(index);
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}
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/**
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* Returns true when the output has to be computed.
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*/
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bool output_is_required(StringRef identifier) const
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{
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const int index = this->get_output_index(identifier);
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return params_.get_output_usage(index) != lf::ValueUsage::Unused;
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}
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/**
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* Get the node that is currently being executed.
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*/
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const bNode &node() const
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{
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return node_;
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}
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const Object *self_object() const
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{
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if (const auto *data = this->user_data()) {
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return data->call_data->self_object();
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}
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return nullptr;
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}
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const Depsgraph *depsgraph() const
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{
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if (const auto *data = this->user_data()) {
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if (data->call_data->modifier_data) {
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return data->call_data->modifier_data->depsgraph;
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}
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if (data->call_data->operator_data) {
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return data->call_data->operator_data->depsgraphs->active;
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}
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}
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return nullptr;
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}
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Main *bmain() const;
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GeoNodesLFUserData *user_data() const
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{
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return static_cast<GeoNodesLFUserData *>(lf_context_.user_data);
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}
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GeoNodesLFLocalUserData *local_user_data() const
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{
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return static_cast<GeoNodesLFLocalUserData *>(lf_context_.local_user_data);
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}
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/**
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* Add an error message displayed at the top of the node when displaying the node tree,
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* and potentially elsewhere in Blender.
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*/
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void error_message_add(const NodeWarningType type, StringRef message) const;
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void set_default_remaining_outputs();
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void used_named_attribute(StringRef attribute_name, NamedAttributeUsage usage);
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/**
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* Return true when the anonymous attribute referenced by the given output should be created.
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*/
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bool anonymous_attribute_output_is_required(const StringRef output_identifier)
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{
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const int lf_index =
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lf_input_for_output_bsocket_usage_[node_.output_by_identifier(output_identifier)
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.index_in_all_outputs()];
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return params_.get_input<bool>(lf_index);
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}
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/**
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* Return a new anonymous attribute id for the given output. None is returned if the anonymous
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* attribute is not needed.
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*/
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std::optional<std::string> get_output_anonymous_attribute_id_if_needed(
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const StringRef output_identifier, const bool force_create = false)
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{
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if (!this->anonymous_attribute_output_is_required(output_identifier) && !force_create) {
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return std::nullopt;
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}
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const bNodeSocket &output_socket = node_.output_by_identifier(output_identifier);
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return get_output_attribute_id_(output_socket.index());
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}
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/**
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* Get information about which attributes should be propagated to the given output.
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*/
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NodeAttributeFilter get_attribute_filter(const StringRef output_identifier) const
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{
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const int lf_index =
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lf_input_for_attribute_propagation_to_output_[node_.output_by_identifier(output_identifier)
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.index_in_all_outputs()];
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const GeometryNodesReferenceSet &set = params_.get_input<GeometryNodesReferenceSet>(lf_index);
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return NodeAttributeFilter(set);
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}
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private:
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/* Utilities for detecting common errors at when using this class. */
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void check_input_access(StringRef identifier, const CPPType *requested_type = nullptr) const;
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void check_output_access(StringRef identifier, const CPPType &value_type) const;
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/* Find the active socket with the input name (not the identifier). */
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const bNodeSocket *find_available_socket(const StringRef name) const;
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int get_input_index(const StringRef identifier) const
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{
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int counter = 0;
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for (const bNodeSocket *socket : node_.input_sockets()) {
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if (!socket->is_available()) {
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continue;
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}
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if (socket->identifier == identifier) {
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return counter;
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}
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counter++;
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}
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BLI_assert_unreachable();
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return -1;
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}
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int get_output_index(const StringRef identifier) const
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{
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int counter = 0;
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for (const bNodeSocket *socket : node_.output_sockets()) {
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if (!socket->is_available()) {
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continue;
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}
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if (socket->identifier == identifier) {
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return counter;
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}
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counter++;
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}
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BLI_assert_unreachable();
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return -1;
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}
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};
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} // namespace blender::nodes
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