Files
test2/source/blender/render/RE_compositor.hh
Aras Pranckevicius 59871814ff Cleanup: remove various mentions of "realtime compositor"
Some variable renames, some comment edits.

Pull Request: https://projects.blender.org/blender/blender/pulls/132014
2024-12-17 13:00:50 +01:00

41 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <memory>
namespace blender::compositor {
class RenderContext;
class Profiler;
} // namespace blender::compositor
struct bNodeTree;
struct Render;
struct RenderData;
struct Scene;
/* ------------------------------------------------------------------------------------------------
* Render Compositor
*
* Implementation of the compositor for final rendering, as opposed to the viewport compositor
* that is part of the draw manager. The input and output of this is pre-existing RenderResult
* buffers in scenes, that are uploaded to and read back from the GPU. */
namespace blender::render {
class Compositor;
}
/* Execute compositor. */
void RE_compositor_execute(Render &render,
const Scene &scene,
const RenderData &render_data,
const bNodeTree &node_tree,
const char *view_name,
blender::compositor::RenderContext *render_context,
blender::compositor::Profiler *profiler);
/* Free compositor caches. */
void RE_compositor_free(Render &render);