285970753ee81ef383bf74c59fa97987d90c5698
when a single face in a loop is hidden, loop cut will subdivide edges on both sides. creating an edge between the hidden faces. without this workaround the edge ends up hidden and selected. added a check in BM_mesh_validate() for hidden/selected elements.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%