28d77f9354de9c916921b36be4edc433b86fe29d
Channels aren't visually changed by playing back an animation so there is no need to do this. As rendering channels is using a lot of logic (filtering animation data, converting fcurves to samples etc) it has an noticeable overhead. This change has no functional limitation. Users are still able to do everything during animation playback. There are other mechanisms in place that take care of that. Spring 02_020_A.anim.blend went from 11.8 to 12.0 on a Ryzen 1700. I didn't test with scenes but it should be more noticeable with more complex scenes. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D8073
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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