Jeroen Bakker 2a24e29241 Vulkan: Convert 3 Component Texture Formats
3 component texture formats are often not supported by vulkan devices.
Sometimes the support is less than 5%. The 4 components variants have
more than 90% support.

This PR builds on top of the existing vulkan data conversion to add
the ability to convert between RGB16F<=>RGBA16F and RGB32F<=>RGBA32F
texture formats.

This allows using color management other then Standard/sRGB. Most places
the 3 component texture formats are phased out, but OCIO, external
render engines and real time compositor uses them.

Pull Request: https://projects.blender.org/blender/blender/pulls/114708
2023-11-10 15:19:24 +01:00
2023-11-01 10:33:27 +02:00
2023-11-09 09:54:28 +11:00
2023-11-02 16:09:11 +11:00
2023-08-16 19:29:47 +02:00

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