2a24e29241eb5ea0eb8dc0f300b6374d28a9aed1
3 component texture formats are often not supported by vulkan devices. Sometimes the support is less than 5%. The 4 components variants have more than 90% support. This PR builds on top of the existing vulkan data conversion to add the ability to convert between RGB16F<=>RGBA16F and RGB32F<=>RGBA32F texture formats. This allows using color management other then Standard/sRGB. Most places the 3 component texture formats are phased out, but OCIO, external render engines and real time compositor uses them. Pull Request: https://projects.blender.org/blender/blender/pulls/114708
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